0.7.0
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0.7.0 is an update that was released for Palworld for PC (Steam) on December 17, 2025.
ULTRAKILL Collab
- Added V1 and V2 armor sets! Terrorize the Palpagos Islands as your favorite blood-fueled robot!
- Added a pair of iconic weapons from ULTRAKILL!
- Unique Mechanic - Coin Toss
- Throw coins while using the Marksman Revolver to perform a Ricoshot! Bullets will ricochet off the thrown coin and deal devastating damage to nearby targets!
Base Building Improvements
- Added 48 new building parts, including triangular pieces!
- Added the ability to change the color of some buildings and foundations!
- Changed the building UI to a list-based system.
Raid Boss Improvements
- Added a new raid boss!
- Added a new battlefield for raid bosses. Players can now choose to challenge raid bosses in their base or in a new separate battlefield.
Melee Combat Improvements
- Improved the melee gameplay for swords, katanas and beam swords. Pressing left click (right trigger) will perform a new consecutive combo attack.
- Special attacks have been added to the katana and beam sword. Holding either left or right click (left or right trigger) will activate these abilities.
New Features
- Added PvP functionality (Experimental!).
- [PC - Steam Only] Added Steam Workshop, allowing players to download and use mods.
Mechanic Adjustments
- When placing a building, an arrow indicating the building's orientation will now be displayed.
- When placing a building, buildings with a set work location will now display a Cattiva icon indicating the work location.
- Adjusted the Palbox so it can be aligned with foundations and roofs.
- [Keyboard & Mouse Controls] Building controls have been made more intuitive, and continuous building has been changed to the default setting.
Balance Adjustments
- Added new implants to the surgery table:
- Implant: Mine Foreman
- Implant: Logging Foreman
- Implant: Fine Furs
- Implant: Sleek Stroke
- Implant: Work Slave
- You can now get a Little Kinship Peach from a Pal when freeing them from an enemy camp.
- The last hit done to an enemy while using mercy will now display ""MERCY HIT"" to indicate that no damage was done.
- Changed specifications so that all Pals will no longer lose SAN when taking damage.
- Reduced the impact of bad status effects:
- Hungry... Attack, Defense, Work Speed -20% → -10%
- Starving... Attack, Defense, Work Speed -50% → -20%
- Cold... Work Speed -10% → -5%
- Sprain... Movement Speed -10% → -5%
- Overfull... Increased hunger loss rate by 100% → +50%
- Ulcer... Work Speed -20%, Movement Speed -10% → Work Speed -10%, Movement Speed -5%
- Fracture... Work Speed -10%, Movement Speed -20% → Work Speed -5%, Movement Speed -10%
- Weakened... Work Speed -20%, Movement Speed -30% → Work Speed -10%, Movement Speed -20%
- Depressed... -30% Work Speed, -20% Movement Speed → -20% Work Speed, -10% Movement Speed
- Changed the attribute of the Broncherry's unique skill ""Body Smash"" from neutral to the grass.
- Changed the attribute of Rushoar's unique skill "Heavy Charge" from neutral to earth.
- Added "Item Decay Speed Multiplier" to the Options Settings.
- [Dedicated Servers] Police NPCs targeting players who have committed crimes will now only deal damage to the target player and their guild.
- The appearance of the work aptitude icon has been changed.
Bug Fixes
- Fixed an issue where Flopie would not collect dropped items in the field while her partner skill "Helper Bunny" was active.
- Improved Pal pathfinding AI to make it easier to reach the target location within the base.
- Fixed an issue where summoned Pals would attack visitors when set to "attack aggressively."
- Fixed an issue where attacking visitors in your base would not result in the correct attacking state.
- Many other minor bug fixes.
