Base Raids
Base Raids are a challenging and exciting aspect of Palworld. They are random events where player bases are invaded by Pals and/or other Factions. They add a layer of risk and reward to your gameplay, forcing you to consider your base's location, defenses and the capabilities of your Pal companions.
FaQs
What are they? Base raids are events where groups of Humans or hostile Pals, known as raiders, who attacks your base. Their goal is to damage your structures and potentially defeat you and your Pals.
When do they happen? Raids can occur at any time but it usually triggers when you are at your own Base.
When do they stop? Raids will end when one of the following conditions are met:
- All of the raiders are taken out.
- All of the pals at your base are taken out.
- The raiders retreat and despawn. This happens if the raid goes on for too long.
Do raids go on forever? No. Unlike in a lot of other games, Raiders will not simply fight to the last man standing. Raiders will turn tail and retreat (and once far enough away, despawn) once one of the following conditions are met:
- less than half to a quarter (Exact number needs confirmation) their starting number remain.
- A few minutes (Exact number needs confirmation) have passed. Once this timer is up, they will retreat regardless of the current status of the raid.
What are the conditions for a raid? A base must be considered 'raidable' by the AI. Beyond certain unknown conditions to determine type (as of yet unknown,) a base is 'raidable' only if it can reach the base on foot. Bases that are placed on top of mountains or pleateus surrounded by cliff faces on all sides will never get raided because the AI calculates that it cannot reach this base.
This isn't perfect, however. Some bases can trigger raids yet still be 'unraidable' as the pathway to your base can force them to waste time traversing to your base causes them to time out before they ever reach the base.
Who are the raiders? The composition of the raiders varies depending on your location and progression in the game. Early on, you might face weak land-based Pals. Later, you'll encounter stronger and more diverse enemies, including flying Pals.
You can disable Base Raiding in the World Settings in single player or dedicated servers.
Types of Raids
Herd of Wild Pals
- Herd of Starving Wild Pals (Grade 2 – 5): 3 Leezpunk (1-2)
- Herd of Man-eating Wild Pals (Grade 6 – 9): 2 Leezpunk (3-5), 2 Direhowl (3-5)
- Herd of Violent Wild Pals (Grade 10 – 13): 4 Leezpunk (10-13), 1 Incineram (13-14)
- Herd of Ferocious Wild Pals (Grade 14 – 17): 6 Leezpunk (24-26), 3 Incineram (29-31), 1 Incineram Noct (29-31)
- Herd of Extremely Ferocious Wild Pals (Grade 18 – 99): 7 Leezpunk (35-37), 4 Incineram (37-39), 2 Incineram Noct (37-39), 2 Vanwyrm Cryst (37-39)
Tocotoco Implode Unit
- Tocotoco Implode Unit (Grade 6 – 9): 2 Tocotoco (3-5)
- Tocotoco Implode Unit (Grade 10 – 13): 3 Tocotoco (12-14)
- Determined Tocotoco Implode Unit (Grade 14 – 17): 2 Tocotoco (25-27)
- Heroic Tocotoco Implode Unit (Grade 18 – 99): 3 Tocotoco (36-39)
Fan Girls
- Bandwagon Fan Girls (Grade 6 – 9): 2 Lovander (5-6)
- Fan Girls Who Can't Contain Their Love (Grade 10 – 13): 4 Lovander (13-14)
- Rampaging Fan Girls (Grade 14 – 17): 7 Lovander (26-27)
- Love Defeats All Fan Girls (Grade 18 – 99): 10 Lovander (38-39)
Herd of Relaxaurus
- Herd of Passing Relaxaurus (Grade 10 – 13): 2 Relaxaurus (14)
- Herd of Hungry Relaxaurus (Grade 14 – 17): 3 Relaxaurus (27)
- Herd of Famished Relaxaurus (Grade 18 – 99): 4 Relaxaurus (39)
Herd of Flying Pals
- Herd of Flying Hyena Pals (Grade 14 – 17): 3 Galeclaw (24-26), 3 Nitewing (26-27), 3 Beakon (26-27)
- Herd of Ferocious Flying Pals (Grade 18 – 99): 4 Galeclaw (35-37), 4 Nitewing (37-39), 4 Beakon (37-39), 2 Suzaku Aqua (37-39)
Seven Bringers
- Seven Bushi (Grade 14 – 17): 7 Bushi (25-27)
- Seven Bushi and the Departed (Grade 18 – 99): 7 Bushi (37-39), 7 Maraith (37-39)
Syndicate
- Syndicate Patrol (Grade 2 – 5): 2 Syndicate Thug (Bat Invader) (1-2)
- Syndicate Scouting Party (Grade 6 – 9): 2 Syndicate Thug (Bat Invader) (3-5), 2 Syndicate Thug (Handgun Invader) (3-5)
- Syndicate Raiders (Grade 10 – 13): 2 Syndicate Thug (Bat Invader) (10-13), 2 Syndicate Thug (Handgun Invader) (10-13), 2 Syndicate Gunner (Invader) (13-14), 2 Syndicate Hunter (Invader) (13-14)
- Syndicate Elites (Grade 14 – 17): 3 Syndicate Gunner (Invader) (23-26), 3 Syndicate Hunter (Invader) (23-26), 2 Syndicate Grenadier (Invader) (23-26), 1 Syndicate Cleaner (Invader) (23-26)
- Syndicate Legends (Grade 18 – 99): 3 Syndicate Grenadier (Invader) (35-37), 3 Syndicate Cleaner (Invader) (36-38), 4 Syndicate Elite (Invader) (36-38), 4 Syndicate Crusher (Invader) (39)
Free Pal Alliance
- Free Pal Alliance Hardliners (Grade 10 – 13): 3 Free Pal Alliance Devout (Bat Invader) (10-13), 4 Free Pal Alliance Devout (Crossbow Invader) (11-14)
- Free Pal Alliance Extremists (Grade 14 – 17): 4 Free Pal Alliance Devout (Bat Invader) (23-26), 6 Free Pal Alliance Devout (Crossbow Invader) (23-26)
- Free Pal Alliance Eco-terrorists (Grade 18 – 99): 5 Free Pal Alliance Devout (Bat Invader) (36-39), 9 Free Pal Alliance Devout (Crossbow Invader) (36-39), 2 Lyleen (39)
Brother of Eternal Pyre
- Brothers of the Eternal Pyre Extremists (Grade 14 – 17): 6 Brothers of the Eternal Pyre Martyr (Rifle Invader) (25-26), 4 Brothers of the Eternal Pyre Martyr (Flamethrower Invader) (26-27)
- Brothers of the Eternal Pyre Doomsayers (Grade 18 – 99): 8 Brothers of the Eternal Pyre Martyr (Rifle Invader) (36-38), 4 Brothers of the Eternal Pyre Martyr (Flamethrower Invader) (38-39), 2 Reptyro (39)
PAL Genetic Research Unit
- PAL Genetic Research Unit Elites (Grade 18 – 99): 10 Pal Genetic Research Unit Executioner (Laser Rifle Invader) (36-38), 4 Pal Genetic Research Unit Executioner (Flamethrower Invader) (38-39), 2 Lunaris (39)
Anti Pal Tamer Alliance
- Anti Pal Tamer Alliance (Grade 18 – 99): 4 Syndicate Elite (Invader) (39), 4 Free Pal Alliance Devout (Crossbow Invader) (39), 4 Brothers of the Eternal Pyre Martyr (Flamethrower Invader) (39), 4 Pal Genetic Research Unit Executioner (Laser Rifle Invader) (39)
Unused Raids
There are several localized strings that do not correspond to an entry in the Raid table
- Assault Group from Somewhere:
- Relaxaurus Herd That Hasn't Eaten for Two Days:
- INVADER_GROUP_Test_BOSS: Level 50 Boss Blazehowl.
Additional Tips
- Raids can be a good source of resources. Defeated raiders often drop items like Pal Spheres, Treasure Keys, Ammos and various other things which you can use for crafting and other purposes.
- You can also capture raiders and add them to your Pal collection. However, be aware that they might be difficult to tame due to their hostile nature.
- Walls are an excellent way of deterring raids. Even basic stone walls have very high defense, making just about every attack against them do only 1 damage. Furthermore, enemies will attempt to melee their way through obstacles instead of using attacks, further reducing their chances for a breech. A good wall can hold off even a high level raid.
History
- 0.1.4.0
- Fixed an issue where extremely high-level Relaxaurus would attack the base during raids.
- 0.1.2.0
- Introduced