Pal Condensation

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Pal Condensation is a way to make Pals stronger by sacrificing Pals of the same species.

The improved base Pal will show blue stars to indicate the finished process.

Each star earned increases the Pal's Partner Skill level by 1 (up to a maximum of level 5) and increase the Pal's base stats. At 4 stars, the Pal's Work Suitability levels increase by 1.


Any Pal that is sacrificed in the Pal Essence Condenser is lost, and neither its stats, nor Passive Skills are transferred to the base Pal.

Pal Condensation is done through a built Pal Essence Condenser.

Cost

Each tier of pal condensation doubles in cost:

Star Level Num. Sacrifices Partner Skill Level Increases Work Suitability

Condensation Rank Off icon.pngCondensation Rank Off icon.pngCondensation Rank Off icon.pngCondensation Rank Off icon.png

N/A 1 No

Condensation Rank On icon.pngCondensation Rank Off icon.pngCondensation Rank Off icon.pngCondensation Rank Off icon.png

4 2 No

Condensation Rank On icon.pngCondensation Rank On icon.pngCondensation Rank Off icon.pngCondensation Rank Off icon.png

16 3 No

Condensation Rank On icon.pngCondensation Rank On icon.pngCondensation Rank On icon.pngCondensation Rank Off icon.png

32 4 No

Condensation Rank On icon.pngCondensation Rank On icon.pngCondensation Rank On icon.pngCondensation Rank On icon.png

64 5 Yes

In total, you will need 116 of the same species of Pal to achieve max rank.

Pals that were previously ranked up will count as the total number of Pals it would've been separately, i.e. a rank 1 Pal will count as 5 sacrifices.

Bear in mind that surplus Pals are ignored, so sacrificing a rank 4 Pal to a rank 0 Pal will ignore 1 Pal sacrifice.

Mount Speed upgrades

This is the one everyone wanted to know. And surprisingly, not all mounts gain a speed increase from upgrading their Partner Skill. In fact, most mounts do not get a speed increase at all. The following mounts are the ONLY ones that do:

Mounted speed Increase (%):

Number Name Lv1 Lv2 Lv3 Lv4 Lv5
26 Direhowl 10 12 15 20
38 Nitewing 10 12 15 20
42 Arsox 10 12 15 20
59 Reindrix 10 12 15 20
60 Rayhound 10 12 15 20
61 Kitsun 10 12 15 20
65 Surfent 10 12 15 20
65B Surfent Terra 10 12 15 20
93 Fenglope 10 12 15 20
101 Jormuntide 10 12 15 20
108 Paladius 10 12 15 20
109 Necromus 10 12 15 20
123 Dazemu 50 62 74 86 100

All mounts that do get a speed increase from upgrading their Partner Skill gain the exact same amount of speed, except for Dazemu, who receives a higher increase, but only when on sand.

There's been rumors that Direhowl is the only mount to receive a speed increase with Partner skill levels and/or that Direhowl receives a larger speed increase. Both of these rumors are untrue.

The first upgrade (going from Lv.1 to Lv.2) is the biggest increase, giving a substantial 10% increase and is definitely worth prioritizing considering it only requires 4 duplicate Pals to upgrade it. Lv.3 (+2%) and Lv.4(+3%) give a negligible increase and Lv.5 gives a modest increase (+5%) compared to the previous levels. At Lv.5 the total speed increase is 20%.

Any mount that is NOT on this list does NOT get a speed increase at all. This was most likely done by the developers because the mounts that do not receive a speed increase have other Partner Skill bonuses that do get increased, such as their Active Skill, mounted logging/mining, or mounted damage boosts.

Keep in mind that the base movement speed of each mount differs, so just because a mount does not receive a speed increase from the Partner Skill upgrade does not mean the mount is slow or bad. For example, a Jetragon does not receive a movement speed increase with Partner Skill upgrades but it is still by far the fastest simply because its base movement speed is substantially higher.

Pal Glider Upgrades

Name MaxSpeed GravityScale StamDrain
Galeclaw Lv.1 1000 0.03 15(?)
Galeclaw Lv.2 1150 0.0275 9
Galeclaw Lv.3 1300 0.025 8
Galeclaw Lv.4 1500 0.0225 7
Galeclaw Lv.5 1700 0.02 6
Celaray Lv.1 600 0.016 10
Celaray Lv.2 750 0.014 8.5
Celaray Lv.3 900 0.012 7
Celaray Lv.4 1050 0.01 5.5
Celaray Lv.5 1200 0.008 4
Killamari Lv.1 500 0.013 8
Killamari Lv.2 600 0.011 6.5
Killamari Lv.3 700 0.009 5
Killamari Lv.4 800 0.007 3.5
Killamari Lv.5 900 0.005 2
Hangyu Lv.1 100 0.01 15(?)
Hangyu Lv.2 100 0.009 9
Hangyu Lv.3 100 0.008 8
Hangyu Lv.4 100 0.007 7
Hangyu Lv.5 100 0.006 6

MaxSpeed is probably the speed it naturally moves you at when starting from a dead stop. When you first open it your speed is probably accelerated up to that max speed. However, you can move faster than these speeds because the glider uses your current velocity when you open it, so things like grapple gun can be used to boost the speeds. Hangu's speed is bad by default, but combined with your own run speed (500), slide speed (up to 1500) or the grapple gun you can make it better. Gravity Scale is how fast you fall. The lower it is the slower you fall. StamDrain is stamina per second I believe. The two values with question marks are my best guess and are possibly wrong. All the others should be correct.

Hidden Stat: Player Attack Boost While Mounted (+element type swap)

This is the first set of interesting hidden stats I found. The mounts that swap the player's damage type to an elemental type (e.g., Chillet) also boost the player's attack stat massively. This is not described correctly in-game:

"Can be ridden. Applies <Element> damage to the player's attacks while mounted."

but really it does this:

"Increases the player's attack by X% and additionally changes the player's damage type to <element>."

This bonus is on top of the elemental type weakness multiplier that you will also get if you exploit the enemy's elemental weakness. A good source of damage you can do in this game with your own player weapons is while riding a mount that gives you the element swap that exploits the enemy's weakness combined with this huge attack increase. This attack increase applies to all sources of damage you deal too.

Player Attack increase (%) + Element Swap:

Number Name Lv1 Lv2 Lv3 Lv4 Lv5 Element Swap
55 Chillet 5 7 10 14 20 Dragon
55B Chillet Ignis 5 7 10 14 20 Fire
56 Univolt 5 7 10 14 20 Electric
58 Pyrin 5 7 10 14 20 Fire
58B Pyrin Noct 5 7 10 14 20 Dark
66 Maraith 5 7 10 14 20 Dark
73 Beakon 5 7 10 14 20 Electric
74 Ragnahawk 5 7 10 14 20 Fire
82 Azurobe 5 7 10 14 20 Water
97 Helzephyr 5 7 10 14 20 Dark
97B Helzephyr Lux 5 7 10 14 20 Electric
110 Frostallion 10 14 20 28 40 Ice
110B Frostallion Noct 10 14 20 28 40 Dark

Hidden Stat: Player Attack Boost + Element Swap for non-mounts

Similar to the above, the non-mount Pals that grant the player an <element> type swap to their attacks also give an attack boost to the player's attacks as well when the Pal is active. However, this bonus is substantially smaller than the mounted bonus.

Player Attack Increase (%):

Number Name Lv1 Lv2 Lv3 Lv4 Lv5 Element Swap
21 Nox 5 6 7 8 10 Dark
76 Wixen 5 6 7 8 10 Fire
76B Wixen Noct 5 6 7 8 10 Dark
100 Anubis 5 6 7 8 10 Earth
  • Verdash grants an element swap to Grass but with a move speed bonus to itself and to the player (20|22|26|32|40%) instead of an attack increase.

Player Defense

Player Defense increase (%)

Number Name Lv1 Lv2 Lv3 Lv4 Lv5
92 Warsect 5 6 7 8 10
92B Warsect Terra 5 6 7 8 10
99 Menasting 7 8 10 12 14
99B Menasting Terra 7 8 10 12 14

Carry Weight

Weight Increase (+value):

Number Name Lv1 Lv2 Lv3 Lv4 Lv5
2 Cattiva 50 60 70 80 90
63 Lunaris 80 90 100 110 120
86 Broncherry 100 110 120 130 140
86B Broncherry Aqua 100 110 120 130 140
89 Kingpaca 100 110 120 130 140
89B Kingpaca Cryst 100 110 120 130 140
91 Wumpo 120 130 140 150 160
91B Wumpo Botan 120 130 140 150 160

Drop-Rate Bonus for <Element Type>

Increase (%) to Drop Rate:

Number Name Enemy Lv1 Lv2 Lv3 Lv4 Lv5
11 Penking Fire 40 50 60 70 80
75 Katress Neutral 40 50 60 70 80
75B Katress Ignis Grass 40 50 60 70 80
78 Vaelet Earth 40 50 60 70 80
80 Elphidran Dark 40 50 60 70 80
80B Elphidran Aqua Fire 40 50 60 70 80
83 Cryolinx Dragon 40 50 60 70 80
84 Blazehowl Grass 40 50 60 70 80
84B Blazehowl Noct Neutral 40 50 60 70 80
99 Menasting Electric 40 50 60 70 80
99B Menasting Terra Electric 40 50 60 70 80
105 Faleris Ice 40 50 60 70 80
106 Orserk Water 40 50 60 70 80

The drop rate boosting pal must active to benefit from this bonus.

I believe this stat is a percentage increase (e.g., Lv.1 = 40% increase = 1.4 multiplier) to the 'Drop Rate' of the item. If the modified drop rate exceeds 100% it will roll the drop more than once. Example: A Foxsparks has a 100% chance to drop exactly 1 leather normally. With a Partner Skill Lv.1 Penking the drop rate is boosted to 140% (100% * 1.4). Since this exceeds 100%, you are guaranteed 1 leather plus you have a 40% chance to get 1 additional leather. I believe it works this way because during my testing (with Lv1 Penking vs. Foxsparks) i received 1 leather about half the time and 2 leather the other half of the time. If it was simply boosting the quantity dropped by 1.4x (opposed to boosting the drop rate) then I believe the game would have to round to either 1 leather or 2 leather every time, which would not have matched my test results. Further testing required.

Mounted Element Boost

Percent increase to <element type> damage.

Number Name Element Type Lv1 Lv2 Lv3 Lv4 Lv5
52 Grintale Neutral 50 55 65 80 100
64 Dinossom Grass 50 55 65 80 100
64B Dinossom Lux Electric 50 55 65 80 100
95 Quivern Dragon 50 55 65 80 100
95B Quivern Botan Grass 50 55 65 80 100
96 Blazamut Fire 50 55 65 80 100
96B Blazamut Ryu Dragon 50 55 65 80 100
101B Jormuntide Ignis Fire 50 55 65 80 100
102 Suzaku Fire 50 55 65 80 100
102B Suzaku Aqua Water 50 55 65 80 100
107 Shadowbeak Dark 50 55 65 80 100
110 Frostallion Ice 50 55 65 80 100
110B Frostallion Noct Dark 50 55 65 80 100
113 Selyne Neutral & Dark 50 55 65 80 100

This bonus is ambiguously explained by the in-game description. This bonus applies to both the mounted Pal and the trainer. If the trainer has an attack that matches the element type bonus it will get boosted too. The important part though is that the Pal itself receives this bonus as well. Meaning a mounted pal with this bonus will do 50% up to 100% more damage with their attacks that match the element bonus type. This makes using these Pals as combat mounts (with manual ability usage) especially powerful - better than letting them fight automatically.

Synergy: Frostallion and Frostallion Noct both also swap the player's damage type to Ice and Dark (respectively), with the attack increase that typically comes along with that. This means the player's attacks would also fully benefit from the elemental damage boost of 50%-100%. This makes Frostallion good for both mounted player damage and mounted pal damage.

Party Buffs

These bonuses apply to any matching Pal (that matches the "Condition") in your party. The buffer only needs to be in your party to apply these bonuses to your active Pal. The bonuses stack additively if you have multiple buffers.

Attack increase (%) to matching <element type> pals in party:

Number Name Condition Lv1 Lv2 Lv3 Lv4 Lv5 Type
7 Sparkit Electric Pal in party (buff) 10 11 13 16 20 Attack
9 Rooby Fire Pal in party (buff) 10 11 13 16 20 Attack
15 Hoocrates Dark Pal in party (buff) 10 11 13 16 20 Attack
18 Cremis Neutral Pal in party (buff) 10 11 13 16 20 Attack
30 Bristla Leaf Pal in party (buff) 10 11 13 16 20 Attack
39 Ribunny Neutral Pal in party (buff) 10 11 13 16 20 Attack
43 Dumud Earth Pal in party (buff) 10 11 13 16 20 Attack
50 Beegarde Elizabee in party (buff) 12 13 15 19 24 Attack and Defense
53 Swee Sweepa in party (buff) 12 13 15 19 24 Attack and Defense
57 Foxcicle Ice Pal in party (buff) 10 11 13 16 20 Attack
81 Kelpsea Water Pal in party (buff) 10 11 13 16 20 Attack
81B Kelpsea Ignis Fire Pal in party (buff) 10 11 13 16 20 Attack
  • Notice Beegarde and Swee increase both attack and defense, the others only increase attack.

These bonuses stack additively with themself and with other sources of attack/defense bonuses. For example, if you were to make a party with 1 Sweepa and 4 Lv.5 Swee buffing it, each granting a +24% attack/defense bonus, you would have a total bonus of +96% attack and +96% defense to your Sweepa. This is a remarkably high stat bonus.

Making a full team of buffers combined with one strong active Pal is the way to make the absolute strongest single Pal you can. Combine that with the 'Mounted Element Boost' above (for an additional 100% damage increase) to deal the highest possible Pal damage. 4 Foxicle + 1 Frostallion (mounted) is probably the highest Pal damage possible outside of special moves like the Penguin launcher (but hey, you can combine the Penguin with 4 Kelpsea to make that even better too!).

Gobfin and Gobfin Ignis buff the player's attack and these do stack as well.

Player attack increase (%):

Number Name Condition Lv1 Lv2 Lv3 Lv4 Lv5 Type
31 Gobfin Trainer in party (buff) 10 11 13 16 20 Attack
31B Gobfin Ignis Trainer in party (buff) 10 11 13 16 20 Attack

Hidden Stat: Sweepa and Elizabee Attack Bonus

Contrary to what the in-game description states, Sweepa and Elizabee's Partner Skill has absolutely nothing to do with the Swee and Beegarde buffs that can be applied to them. The party buff these two Pals receive from Swee and Beegarde only gains power through Partner Skill upgrades on the Swee and Beegarde - NOT on Sweepa or Elizabee.

Both Sweepa and Elizabee have a 'hidden' Partner Skill that simply increases their attack as you upgrade it. That's it, nothing else. Nothing to do with Swee or Beegarde. You don't even need a single Swee or Beegarde in your party to benefit from Sweepa/Elizabee's Partner Skill upgrade.

Sweepa and Elizabee Attack increase (%):

Number Name Lv1 Lv2 Lv3 Lv4 Lv5
51 Elizabee 5 6 7 8
54 Sweepa 5 6 7 8

At Lv.2 they get a 5% attack bonus. At Lv.5 this increases to 8%.

Farming Animals

Upgrading the Partner Skill of the farming Pals increases the number of items they find. They have a min and a max amount of the items they can find, formatted as (min,max) in the table below:

Farming Finds (min,max):

Number Name Type Lv1 Lv2 Lv3 Lv4 Lv5
1 Lamball Wool 1,1 1,2 1,3 1,4 1,5
3 Chikipi Egg 1,1 1,2 1,3 1,4 1,5
18 Cremis Wool 2,3 2,3 2,4 2,5 2,6
24 Mau Gold Coin 10,10 10,20 10,30 10,40 10,50
24B Mau Cryst Gold Coin 10,10 10,20 10,30 10,40 10,50
29 Mozzarina Milk 1,1 1,2 1,3 1,4 1,5
34 Woolipop Cotton Candy 1,1 1,2 1,3 1,4 1,5
35 Caprity Red Berries 1,1 1,2 1,3 1,4 1,5
36 Melpaca Wool 2,3 2,3 2,4 2,5 2,6
43 Dumud High Quality Pal Oil 1,1 1,2 1,3 1,4 1,5
50 Beegarde Honey 1,1 1,2 1,3 1,4 1,5
70 Flambelle Flame Organ 1,1 1,2 1,3 1,4 1,5
79 Sibelyx High Quality Cloth 1,1 1,2 1,3 1,4 1,5
81 Kelpsea Pal Fluids 1,1 1,2 1,3 1,4 1,5
81B Kelpsea Ignis Flame Organ 1,1 1,2 1,3 1,4 1,5
118 Sootseer Bone 1,1 1,2 1,3 1,4 1,5

Example: A Melpaca at Lv.1 will find between 2 and 3 wool each time they find an item. At Lv.5 they will find between 2 and 6.

Vixy is more complicated and can find 7 different items. At level 3 Vixy starts finding more powerful Spheres in addition to the normal Spheres. At all levels Vixy can find Pal Spheres, Bone, Arrows, or Gold.

Vixy Finds (min,max):

Partner Skill Lv. Item1 # Item2 # Item3 # Item4 # Item5 # Item6 # Item7 #
Lv.1 Pal Sphere 1,1 Arrow 1,1 Gold Coin 10,10 Bone 1,1 Mega Sphere Giga Sphere Hyper Sphere
Lv.2 Pal Sphere 2,2 Arrow 1,2 Gold Coin 20,20 Bone 1,2 Mega Sphere Giga Sphere Hyper Sphere
Lv.3 Pal Sphere 2,3 Arrow 2,3 Gold Coin 30,30 Bone 1,3 Mega Sphere 1,1 Giga Sphere Hyper Sphere
Lv.4 Pal Sphere 2,3 Arrow 3,4 Gold Coin 40,40 Bone 1,4 Mega Sphere 1,1 Giga Sphere 1,1 Hyper Sphere
Lv.5 Pal Sphere 2,3 Arrow 4,5 Gold Coin 50,50 Bone 1,5 Mega Sphere 1,1 Giga Sphere 1,1 Hyper Sphere 1,1

Active Skills

Number Name Name Type Lv1 Lv2 Lv3 Lv4 Lv5
1 Lamball Shiled
4 Lifmunk OnHeadShoot power 10 11 13 16 20
5 Foxparks Flamethrower power 10 11 13 16 20
6 Fuack Toboggan multi 1 1.1 1.3 1.6 2
8 Tanzee AssaultRifle power 20 22 26 32 40
10 Pengullet RocketLauncher power 250 285 325 400 500
12 Jolthog Grenade power 100 110 130 160 200
12B Jolthog Cryst Grenade power 100 110 130 160 200
16 Teafant Heal heal# 200 220 260 320 400
17 Depresso NightRunner multi(spd) ? 2 3 5 10
19 Daedream DreamDemon multi 1 1.1 1.3 1.6 2
22 Fuddler SearchMine range 10000 11000 13000 16000 20000
27 Tocotoco Launcher power 100 110 130 160 200
31 Gobfin WaterGun multi 1.1 1.3 1.6 2 2.5
31B Gobfin Ignis FireSeed multi 1.1 1.3 1.6 2 2.5
33 Mossanda DualGrenadeLauncher power 30 33 39 48 60
33B Mossanda Lux DualGrenadeLauncher power 30 33 39 48 60
40 Incineram SwallowKite multi 1.1 1.3 1.6 2 2.5
40B Incineram Noct SwallowKite multi 1.1 1.3 1.6 2 2.5
41 Cinnamoth PoisonFog multi 1.1 1.3 1.6 2 2.5
44 Cawgnito TelePoke multi 1.1 1.3 1.6 2 2.5
45 Leezpunk SearchDungeon range 10000 11000 13000 16000 20000
45B Leezpunk Ignis SearchDungeon range 10000 11000 13000 16000 20000
46 Loupmoon Werewolf_Scratch multi 1.1 1.3 1.6 2 2.5
49 Gorirat Berserk AttackUp% 50 75 110 150 200
49B Gorirat Terra Berserk AttackUp% 50 75 110 150 200
62 Dazzi RaijinDaughter multi 1 1.1 1.3 1.6 2
67 Digtoise SpinningShell multi 1.1 1.3 1.6 2 2.5
68 Tombat SearchPal range 10000 11000 13000 16000 20000
72 Bushi Ronin_Iai multi 1.1 1.3 1.6 2 2.5
72B Bushi Noct Ronin_Iai multi 1.1 1.3 1.6 2 2.5
79 Sibelyx IcicleThrow multi 1.1 1.3 1.6 2 2.5
85 Relaxaurus MultiMissile power 10 11 13 16 20
85B Relaxaurus Lux MultiMissile power 10 11 13 16 20
87 Petallia Heal_FlowerDoll heal# 400 440 520 640 800
103 Grizzbolt Minigun power 6 6.6 7.8 9.6 12
104 Lyleen Heal_LilyQueen heal# 1000 1100 1300 1600 2000
104B Lyleen Noct Heal_LilyQueen heal# 1000 1100 1300 1600 2000
111 Jetragon JetMissile power 13 14.3 16.9 20.9 26
  • Power is the Power of the skill, same as any other skill. For some of these it might appear low but that's because those skills hit very rapidly. The skills with very high power hit once or fire slowly. Going from Lv.1 to Lv.5 doubles the power of these Active Skills, which will result in about twice the damage (depending on enemy defense).
  • Multi is a damage multiplier. The skills with a multi aren't only Active Skills, they're also skills that can be used as part of the normal skill set. However, the Pals that have them as Active Skills will start off dealing 10% increased damage (1.1x multi) with them and then that scales up by level, up to 150% increased damage (2.5x multi) at Lv.5. This is a very substantial increase in damage.
  • The heals are a flat amount. You get healed for exactly the listed value. Range is map units.

Other interesting stats:

Ribunny's work speed bonus applies to the Weapon Workbench and Weapon Assembly Lines I and II.

The mounted bonus to logging/mining only applies to the Pal itself and not the player. Using your pickaxe from the back of a mount gets no bonus.

Gumoss gives a 10 |11|13|16|20% increase to player logging.

Life Steal from Lovander and Felbat heals for 2|3|4|5|6% of damage dealt.

The Weakspot damage bonus from Robinquill and Vanwyrm is increased by 20|22|26|32|40%. Note: you must be mounted for Vanwyrm's weakspot bonus to apply; Robinquill's applies while active.

Warsect's Partner Skill's description is incorrect. It does not make the player's attack fire. Instead, it increases the player's fire resistance by 5|6|7|8|10%.

Gorirat's attack bonus while berserk is massive: 50|75|110|150|200%. Potentially has amazing damage scaling at rank 5 with +200% attack. Only applies to 'shot attack' skills, not melee skills.

Media

References