Elements

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Elements are core gameplay attributes assigned to every Pal and every Active Skill. Elements determine how Pals interact in combat, influencing damage dealt, damage received, and certain gameplay mechanics.

Every Pal has at least one Element, and some possess two, inheriting the strengths and weaknesses of each. Every Active Skill has exactly one Element, which is used when calculating damage against a target Pal. Humans and NPCs do not have Elements.

Elemental matchups play a major role in combat: attacks that are strong against a target’s Element deal increased damage, while attacks that are weak deal reduced damage. Beyond combat, a Pal’s Element can also influence behavior and functionality in certain situations.

Palworld Elements Type Chart.png

List of Elements

There are a total of nine Elements in the game.

Element Strong Against Weak Against
Dark Dark Neutral Neutral Dragon Dragon
Dragon Dragon Dark Dark Ice Ice
Electric Electric Water Water Ground Ground
Fire Fire Grass Grass, Ice Ice Water Water
Grass Grass Ground Ground Fire Fire
Ground Ground Electric Electric Grass Grass
Ice Ice Dragon Dragon Fire Fire
Neutral Neutral None Dark Dark
Water Water Fire Fire Electric Electric

Elemental Matchups

Each Pal possesses an elemental affinity, and each element has elements that it is strong or weak against.
Elemental attacks deal more damage to elements they are strong against and less damage to elements they are weak against.

In-game Survival Guide

Each Element has:

  • One Element it is weak against
  • Zero to two Elements it is strong against

When an Active Skill is used, its Element is compared to the target Pal’s Element(s) to determine damage.

Damage Multipliers

  • Strong against: 2× damage
  • Weak against: 0.5× damage
  • Neutral interaction: 1× damage

If an Element is neither strong nor weak against the target, damage is unchanged. This includes cases where the skill’s Element matches the target Pal’s Element.

If an Active Skill is both strong and weak against a dual-element Pal (for example, Grass Grass against Reptyro Reptyro), the damage multiplier remains 1×.

Although double strengths or double weaknesses would theoretically result in 4× or 0.25× damage, such interactions do not currently exist in the game.

  • The only way this can happen is with a theoretical Grass Grass/Ice Ice Pal which would take 4× damage from Fire Fire attacks.
  • 0.25x damage cannot happen with the current type chart, as there are no two elements that resist the same element.

Dual-Element Pals

Many Pals possess two Elements, inheriting strengths and weaknesses from both. For example, a Dragon Dragon/Electric Electric Pal is:

When calculating damage, all relevant strengths and weaknesses are considered before applying the final multiplier.

Same-Element Bonus

If a Pal uses an Active Skill that matches one of its own Elements, the skill deals an additional 20% damage. This bonus applies regardless of elemental effectiveness.

Additional Combat Factors

While elemental matchups are important, they are not the only factor influencing damage.

  • Critical Hits: Always deal double damage, regardless of elemental interaction.
  • Status Effects: Certain skills can inflict effects such as Burn, Poison, or Freeze, which may further influence combat outcomes.
  • Stats and Skills: Individual Pal stats, abilities, and skill selection can significantly affect performance.

Strategic Use of Elements

Understanding elemental strengths and weaknesses is essential for building effective teams. Selecting Pals and Active Skills that exploit enemy weaknesses can dramatically increase damage output and provide a decisive advantage in battle.

Trivia

  • Fire Fire is the only Element strong against two different Elements.
  • Neutral Neutral is the only Element with no offensive strengths.

Media

History

References