Sniper Module II

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Sniper Module II
Sniper Module II icon.png
Epic
Equipping it significantly increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.
Properties
Weight icon.png Weight
1
Money icon.png Sell Price
Gold Coin icon.png 10
Technology Information
Technology
Sniper Module II
Required Level
47
Point Cost
Technology icon.png

Sniper Module II is a Sphere Module that can be crafted and equipped by the Player. When equipped, it greatly increases Capture Power and allows Spheres to be thrown drastically farther, making it highly effective for long-range captures.

It is the fifth Sphere Module the Player can unlock through technology and is only superseded by the Homing Module.

Acquisition

Merchants

Sniper Module II cannot be purchased from any merchants.

Pal Drops

No Pal drops found for Sniper Module II.

Crafting

Crafted From

Used In

No recipes use Sniper Module II as an ingredient to craft it.

Tips and Strategies

  • The Sniper Module II is ideal for capturing Pals from extreme distances. Its substantial range increase allows Players to engage targets safely and effectively while benefiting from enhanced capture power.

History