Wandering Merchant is a non-playable chracter that will buy and sell items for Gold Coins. He appears at settlements, selling various schematics, goods, and resources. Additionally, goods can be sold to the merchant for Gold Coins.
Like other NPCs, they can be captured in a Pal Sphere, but doing so is considered a crime and will spawn hostile human NPCs, and the player is marked as "wanted." If captured, the merchant will still be able to sell and buy goods when talked to, making them useful on player bases. The Wandering Merchant can be captured using Pal Spheres of a higher tier than Mega Sphere. Upon engaging with the merchant, PIDF Guards and PIDF Infantry will spawn. They are capable of killing the merchant.
Types
- Red Coat: these merchants are the most common, offering a selection of basic supplies and common items like food, materials, and equipment. They're a good source for restocking essentials and finding early-game necessities;
- Green Coat: these merchants offer more advanced equipment and materials, including schematics and even rare ores. They're a great resource for seasoned players looking to upgrade their gear and craft powerful items;
- Blue Coat: known in-game as Pal Merchant, as the name implies, they buy and sell Pals;
- Black Marketeer: these elusive merchants deal in illegal or restricted goods, their inventory constantly changing and often containing high-value items. Finding them is a challenge, but their wares can be incredibly lucrative.
- Medal Merchant: these merchants sell rare items for Dog Coins instead of Gold Coins.
Locations
Wandering Merchants are nomadic, appearing in random locations across the map. However, there are a few places where they're more likely to show up:
- Settlement Outskirts: merchants might stop to trade with travelers near the outskirts of settlements;
- Crossroads: major crossroads and travel hubs often attract Wandering Merchants looking for customers;
- Random Encounters: While exploring the wilderness, the player might stumble upon a Wandering Merchant setting up camp.
- Abandoned Churches: Medal Merchants are usually found around ths type of ruins.
Stock
While there are a few wandering traders, the green and red coats have static inventory and prices based on their location.
Shared by:
- Small Settlement merchant (78, -477)
- Sea Breeze Archipelago merchant (-190, -600)
- Forgotten Island beach merchant (-397, 19)
- Marsh Island shore merchant (434, -273)
These are wandering merchants that are guarded by two PIDF officers that are from a random incident.
Dialogue
Wandering Merchants will greet you by saying:
- "Welcome. I've got some good items in stock!"
You can then trade with the merchant, or leave:
- "Buy"
- "Sell"
- "Leave"
- "Thanks, come again."
History
- 0.3.4.0
- Small Settlement merchant now sells Chikipi Poultry and Lamball Mutton.
- Buy cost for Egg and Milk increased to 150 (up from 50).
- 0.3.1.0
- Small Settlement merchant now sells Ribbuny Headband Schematic 1.
- Duneshelter green merchant now sells Leezpunk Hood Schematic 1.
- Fisherman's Point green merchant now sells Killamari Cap Schematic 1, Swee Cap Schematic 1 and Dazzi Hat Schematic 1.
- 0.2.0.6
- Small Settlement merchant now sells Ring of Mercy.
- Random Incident merchant now sells Pal Fluids, High Quality Pal Oil, and ammunition.
- Duneshelter green merchant now sells Ring of Mercy and Multiclimate Undershirt.
- Fisherman's Point green merchant now sells Ring of Mercy.
- 0.1.2.0
Gallery
A Red Coat Wandering Merchant.