World Settings

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World Settings are various settings you can add to your world when creating one to play in. They can also be settings for Dedicated Servers and Official servers.

These consist of How many guilds can be created and how long eggs hatch in the world.

The current available World Settings as of v0.3.10.0 (on a slider unless otherwise noted).

World Settings
Setting Description Min Value Max Value Notes
Multiplayer If enabled, allows other players to join your game. Off On Non-hosting players will need the current Invite Code to join a multiplayer-enabled game.
Day Time Speed The lower this number is, the longer each day will last. 0.1 5
Night Time Speed The lower this number is, the longer each night will last. 0.1 5
Auto save interval The interval between the game creating auto saves. 30 sec 30 min Lower increments may affect performance, but reduces the impact of crashes.
EXP Rate The higher this number is, the more EXP you will gain. 0.1 20
Pal Capture Rate The higher this number is, the greater your chance of capturing a Pal is. 0.5 2
Pal Appearance Rate The higher this number is, the more Pals that will spawn. 0.5 3 Affects game performance.
Damage from Pals multiplier The lower this number is, the less damage you and your Pals will take from wild Pals during combat. Also decreases the damage output of your Pals. 0.1 5
Damage to Pals multiplier The higher this number is, the more damage you and your Pals will do to wild Pals during combat. Also increases the damage your Pals receive. 0.1 5
Pal Hunger Depletion Rate The lower this number is, the longer it will take for your Pals to get hungry. 0.1 5
Pal Stamina Reduction Rate The lower this number is, the longer it will take for your Pals stamina to run out. 0.1 5
Pal Auto HP Regeneration Rate The higher this number is, the faster your Pal will recover health. 0.1 5
Pal Sleep HP Regeneration Rate: The higher this number is, the faster your Pal will recover health when inside the Palbox. 0.1 5
Damage From Player Multiplier The higher this number is, the greater the damage output of your character. 0.1 5
Damage To Player Multiplier The lower this number is, the less damage your character will take during combat. 0.1 5
Player Hunger Depletion Rate The lower this number is, the longer it will take for your character to get hungry. 0.1 5
Player Stamina Reduction Rate The lower this number is, the longer it will take for your character to run out of stamina. 0.1 5
Player Auto HP Regeneration Rate The higher this number is, the faster your character will recover health. 0.1 5
Player Sleep HP Regeneration Rate The higher this number is, the faster your character will recover health when sleeping. 0.1 5
Damage To Structure Multiplier The lower this number is, the less damage your structures and builds will take. 0.1 3
Structure Deterioration Rate The lower this number is, the slower the deterioration will be for structures and builds. 0 10 0 means no deterioration.
Maximum Number of Dropped Items in A World The higher this number is, the higher the number of item stacks allowed on the ground at one time is. 0 5000 3,000 default, increasing this number could potentially cause the game to slow down.
Gatherable Items Multiplier The higher this number is, the more resources you will receive from mining, lumbering etc. 0.5 3
Gatherable Objects HP Multiplier[1] The lower this number is, the faster objects/resources like rocks will disintegrate when mining. 0.5 3
Gatherable Objects Respawn Interval[2] The lower this number is, the faster objects/resources like rocks will respawn after mining. 0.5 3
Dropped Items Multiplier The higher this number is, the more items/materials you will receive when defeating a Pal. 0.5 3
Item Weight Rate The higher this number is, the more objects will weigh. 0 10 Setting this to 0 removes the weight stat from all items.
Meteorite/Supply Drop Interval The higher this number is, the longer it will take for you to get a drop. 999+ will take 16+ hours and 1 is 1 minute. The interval is in minutes.
Incubate Egg Timer The lower this number is, the faster eggs will hatch. 0 240 This setting scales all eggs based on the largest egg size. Setting this to 0 makes all eggs incubate instantly.
Enable Raid Events This setting will determine whether your bases are raided by Pals, Syndicate members etc. Off On
Enable Predator Pals This setting will determine whether Predator Pals can spawn. Off On Disabling this removes access to Predator Cores and all items crafted with them.
Death Penalty This setting allows you to change what happens upon death, with the options being to drop Pals, drop items, drop both Pals and items or to keep both Pals and items. No drops Drop all items and all Pals on team
Max Number of Guilds This only applies when not playing solo and relates to the number of guilds that can be active at any given time. This is also the max number of players you can have in each guild. 1 100 Default 20
Max Number of Bases for Each Guild The higher this number is, the more bases each guild can make. This applies while playing solo and multiplayer.
Max Pals Working at Base The higher this number is, the more Pals you can deploy to your base. You will still need to complete base missions to increase the capacity. 1 20 May have to adjust depending on your system specifications.
Max Structures per Base This setting determines the maximum number of placed structures allowed in a single base. 500 No Limit
Random Pal Mode If enabled, this randomizes Pal spawns based on the selected randomization type. No Randomization Completely Random This setting cannot be changed after a world is created.
Seed This value determines how Pal spawns are randomized. n/a n/a Only required if Random Pal Mode is not set to "No Randomization". Using the same seed on multiple worlds will force the randomized spawns to be the same.
Enable Fast Travel If enabled, allows the player to fast travel from any location. Off On Fast travel is only available if the player is standing on solid ground.
Hardcore Mode: Player Death If enabled, permanently disables the ability to respawn in a world if the player dies. Off On Attempting to access a Hardcore enabled world after the player has died will show the death screen and prompt the player to return to the title menu.
Hardcore Mode: Pal Permadeath If enabled, causes Pals to be permanently incapacitated and removed from the player's inventory if their health reaches 0. Off On

History

  • 0.4.11.0
    • Hardcore world settings added
    • Pal spawn randomizer world settings added
    • You can now set "Maximum number of buildings per base" in the world settings.
    • The weight multiplier for all items can now be changed in world settings.
  • 0.3.4.0
    • Added meteorite and supply drop interval settings.
  • 0.3.1.0
    • You can now change the maximum amount of guild bases from the game options (3→10).
    • You can now change the maximum amount of base Pals from the game options (20→50).

References

Notes

  1. In my experience, this change only took effect to objects like rocks after it had been destroyed and respawned. There also didn’t appear to be any change in how long it took for a tree to be completely chopped, taking 15 hits regardless of the multiplier.
  2. In my experience, there didn’t appear to be any change in how long it took for a tree to respawn once completely chopped, taking 30 minutes regardless of the multiplier. Except Trees: Trees seem to act a little funky. When you chop a tree for the first time, its HP is affected by the multiplier - for example, setting the multiplier to 0.5 means you only need 8 swings with a stone axe to fully chop it down. However, if you chop the exact same tree after it respawns, it suddenly has the same HP as if the multiplier was set to 1, taking 15 swings. It'll also drop about twice as much wood and fiber than before. (Stone and mineral deposits don't behave the same way, this only seems to affect trees!) Also, in case anyone wants to know - on a singleplayer world, trees will instantly respawn if you exit to the main menu and reenter the world, bypassing the respawn timer settings. Can be pretty handy if you need a surplus of wood and fiber early on! From my observation, it works something like this: Assuming HP modifier is set to 0.5x and yield to 1x, chopping down a tree with a stone axe takes 8 swings and yields 12 wood and 3 fiber - which is exactly half of the default yield of 24 wood and 6 fiber. This goes ONLY for the first time you chop that particular tree. If the tree has respawned afterwards and you chop it again with the same stone axe, it now takes 15 swings and yields 22 wood and 6 fiber - i.e. default values. I don't know if that's intended behavior or a bug. Source: r/Palworld/comments/1gr160w/settings_explanation_update/lx2vvkh/