World Settings

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World Settings are various settings you can add to your world when creating one to play in. They can also be settings for Dedicated Servers and Official servers.

These consist of How many guilds can be created and how long eggs hatch in the world.

The current available World Settings as of v0.2.4.0 (on a slider unless otherwise noted).

World Settings
Setting Description Min Value Max Value Notes
Multiplayer Self-explanatory Off On
Day Time Speed The lower this number is, the longer each day will last. 0.1 5
Night Time Speed The lower this number is, the longer each night will last. 0.1 5
EXP Rate The higher this number is, the more EXP you will gain. 0.1 20
Pal Capture Rate The higher this number is, the greater your chance of capturing a Pal. 0.5 2
Pal Appearance Rate The higher this number is, the more Pals that will spawn. 0.5 3 Affects game performance.
Damage from Pals multiplier The lower this number is, the less damage you and your Pals will take from wild Pals during combat. Also decreases the damage output of your Pals. 0.1 5
Damage to Pals multiplier The higher this number is, the more damage you and your Pals will do to wild Pals during combat. Also increases the damage your Pals receive. 0.1 5
Pal Hunger Depletion Rate The lower this number is, the longer it will take for your Pals to get hungry. 0.1 5
Pal Stamina Reduction Rate The lower this number is, the longer it will take for your Pals stamina to run out. 0.1 5
Pal Auto HP Regeneration Rate The higher this number is, the faster your Pal will recover health. 0.1 5
Pal Sleep HP Regeneration Rate: The higher this number is, the faster your Pal will recover health when inside the Palbox. 0.1 5
Damage From Player Multiplier The higher this number is, the greater the damage output of your character. 0.1 5
Damage To Player Multiplier The lower this number is, the less damage your character will take during combat. 0.1 5
Player Hunger Depletion Rate The lower this number is, the longer it will take for your character to get hungry. 0.1 5
Player Stamina Reduction Rate The lower this number is, the longer it will take for your character to run out of stamina. 0.1 5
Player Auto HP Regeneration Rate The higher this number is, the faster your character will recover health. 0.1 5
Player Sleep HP Regeneration Rate The higher this number is, the faster your character will recover health when sleeping. 0.1 5
Damage To Structure Multiplier The lower this number is, the less damage your structures and builds will take. 0.1 3
Structure Deterioration Rate The lower this number is, the slower the deterioration will be for structures and builds, with 0 meaning no deterioration. 0 10
Maximum Number of Dropped Items in A World Self-explanatory. 0 5000 3,000 default, increasing this number could potentially cause the game to slow down.
Gatherable Items Multiplier The higher this number is, the more resources you will receive from mining, lumbering etc. 0.5 3
Gatherable Objects HP Multiplier (1) The lower this number is, the faster objects/resources like rocks will disintegrate when mining. 0.5 3 See Note 1
Gatherable Objects Respawn Interval (2) The lower this number is, the faster objects/resources like rocks will disintegrate when mining. 0.5 3 See Note 2
Dropped Items Multiplier The higher this number is, the more items/materials you will receive when defeating a Pal. 0.5 3
Time (h) to incubate Massive Eggs The lower this number is, the faster eggs will hatch. 0 240 Other eggs also require time to incubate. Massive Egg is a Holdover from previous Dev Build, it is referring to what is now; Huge Egg.)
Enable Raid Events Self-explanatory Off On
Death Penalty Self-explanatory No drops Drop all items and all Pals on team
Max Number of Guilds This only applies when not playing solo. 1 100 Default 20
Max Pals Working at Base Self-explanatory. 1 20 May have to adjust depending on your system specifications.

References

Notes

  • Note 1: In my experience, this change only took effect to objects like rocks after it had been destroyed and respawned. There also didn’t appear to be any change in how long it took for a tree to be completely chopped, taking 15 hits regardless of the multiplier.
  • Note 2: In my experience, there didn’t appear to be any change in how long it took for a tree to respawn once completely chopped, taking 30 minutes regardless of the multiplier.