Elements
Elements are attributes possessed by every Pal and by every Active Skill, affecting its abilities in battle. Every Pal has at least one Element (sometimes two), and every Active Skill has one Element.
Moves with Elements that are strong against the target Pal's element will deal more damage, and moves with Elements that are weak against the target Pal's element will deal less damage.
NPCs do not have Elements.
Available Elements
There are a total of 9 Elements in the game.
Element | Strong Against | Weak Against |
---|---|---|
Dark | Neutral | Dragon |
Dragon | Dark | Ice |
Electric | Water | Ground |
Fire | Grass and Ice | Water |
Grass | Ground | Fire |
Ground | Electric | Grass |
Ice | Dragon | Fire |
Neutral | None | Dark |
Water | Fire | Electric |
Strengths and Weaknesses
Each Element has one other Element which it is weak to, and zero to two Elements which it is strong against.
Active Skills whose Element is strong against the target Pal deal 2x damage to that Pal, and Active Skills whose Element is weak against the target Pal deal 0.5x damage to that Pal.
Active Skills whose Element is neither strong nor weak against the target Pal will have a 1x damage multiplier. This includes Active Skills whose Element matches that of the target Pal.
Active Skills whose Element is both strong and weak against the target Pal (for example, using a Grass Element Active Skill against Reptyro, which is both Fire and Ground) will have a 1x damage multiplier.
Presumably, Active Skills whose Element is doubly strong against the target Pal or doubly weak against the target Pal will deal 4x and 0.25x damage respectively, but neither are possible in the current version of the game.