Elements

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Elements are attributes possessed by every Pal and by every Active Skill, affecting its abilities in battle. Every Pal has at least one Element (sometimes two), and every Active Skill has one Element.

Moves with Elements that are strong against the target Pal's element will deal more damage, and moves with Elements that are weak against the target Pal's element will deal less damage.

NPCs do not have Elements.

Picture showing the Element Type Chart
Type Chart depicted in the 'Elements' tab of the in-game Survival Guide

Available Elements

There are a total of 9 Elements in the game.

Caption text
Element Strong Against Weak Against
Dark icon.pngDark Neutral icon.pngNeutral Dragon icon.pngDragon
Dragon icon.pngDragon Dark icon.pngDark Ice icon.pngIce
Electric icon.pngElectric Water icon.pngWater Ground icon.pngGround
Fire icon.pngFire Grass icon.pngGrass and Ice icon.pngIce Water icon.pngWater
Grass icon.pngGrass Ground icon.pngGround Fire icon.pngFire
Ground icon.pngGround Electric icon.pngElectric Grass icon.pngGrass
Ice icon.pngIce Dragon icon.pngDragon Fire icon.pngFire
Neutral icon.pngNeutral None Dark icon.pngDark
Water icon.pngWater Fire icon.pngFire Electric icon.pngElectric

Strengths and Weaknesses

Each Element has one other Element which it is weak to, and zero to two Elements which it is strong against.

Active Skills whose Element is strong against the target Pal deal 2x damage to that Pal, and Active Skills whose Element is weak against the target Pal deal 0.5x damage to that Pal.

Active Skills whose Element is neither strong nor weak against the target Pal will have a 1x damage multiplier. This includes Active Skills whose Element matches that of the target Pal.

Active Skills whose Element is both strong and weak against the target Pal (for example, using a Grass icon.pngGrass Element Active Skill against Reptyro icon.pngReptyro, which is both Fire icon.pngFire and Ground icon.pngGround) will have a 1x damage multiplier.

Presumably, Active Skills whose Element is doubly strong against the target Pal or doubly weak against the target Pal will deal 4x and 0.25x damage respectively, but neither are possible in the current version of the game.