Active Skills
Pals can use Active Skills in battle to fight against their foes.
Using Active Skills
Pals naturally learn their own set of Active Skills as they level up.
Skills can also be learned by feeding Pals Skill Fruit found hanging from trees in the world. You may use a Skill Fruit to teach any Pal the skill it contains. There is no limit to how many Active Skills a Pal may learn, except that they may only learn each one once.
Each Pal can have up to 3 Active Skills enabled at a time. You can swap a Pal's learned Active Skills by viewing them via the Party menu or the Palbox.
When riding a Pal, a player can use the Pal's Active Skills manually.
Each skill has a cooldown time (CT) before it may be used again.
List of Active Skills
Name | Element | CT | Power | Description | Skill Fruit |
---|---|---|---|---|---|
Acid Rain | 18 | 80 | Creates acidic clouds that pour down acid rain on enemies | ||
Air Blade | 20 | 85 | Sends out sharp blades of air in a fan shape. | ||
Air Cannon | 2 | 25 | Quickly fires a burst of highly pressurized air. | ||
Apocalypse | 55 | 110 | Generates several dark vortexes in the surrounding area. | ||
Aqua Burst | 30 | 100 | Creates a giant ball of water and hurls it at an enemy. | ||
Aqua Gun | 4 | 40 | Hurls a ball of water straight at an enemy. | ||
Beam Slicer | 45 | 130 | Mows down the frontal area with a beam imbued with dragon power. The area touched by the beam will also explode after a few moments. | ||
Blast Cannon | 30 | 100 | Fires an energy bullet imbued with dragon power at the enemy's location. Upon impact, the bullet shatters and creates a frontal long-range explosion. | ||
Blizzard Spike | 45 | 130 | Creates a giant lump of ice and hurls it at any enemy. It deals damage to those in the surrounding area upon impact. | ||
Bog Blast | 4 | 40 | Hurls sticky mud at an enemy. | ||
Bubble Blast | 13 | 65 | Fires numerous bubbles that slowly pursue an enemy. | ||
Circle Vine | 40 | 120 | Sprots sharp roots in and around the enemy's location. | ||
Comet Strike | 35 | 110 | Drops a meteorite straight down, generating a shock wave around the impact area. | ||
Cryst Breath | 22 | 90 | Enshrouds an enemy in a frigid blast of air, dealing continuous damage. | ||
Curtain Splash | 40 | 120 | Continously creates walls made from water columns at the enemy's location. | ||
Dark Arrow | 10 | 65 | Fires off dark energy that homes in on an enemy. | ||
Dark Ball | 4 | 40 | Unleases a sphere of darkness that slowly tracks down the enemy. | Breeding only | |
Dark Cannon | 2 | 50 | Fires off dark energy that homes in on an enemy. | ||
Dark Laser | 55 | 150 | Charges dark energy before blasting enemies with a powerful beam. | ||
Diamond Rain | 60 | 160 | Creates numerous lumps of ice that are consecutively dropped on a foe's head. | ||
Draconic Breath | 15 | 70 | Exhales breath imbued with draconic energy, dealing continuous damage to those in front of it. | ||
Dragon Burst | 10 | 55 | Quickly discharges draconic energy, damaging those around it. | ||
Dragon Cannon | 2 | 30 | Hurls an energy ball imbued with draconic energy at an enemy. | ||
Dragon Meteor | 55 | 150 | Calls down numerous small meteorites and launches them at an enemy. | ||
Electric Ball | 9 | 50 | Fires an electric ball that slowly pursues an enemy. | ||
Fire Ball | 55 | 150 | Creates a giant ball of flames and hurls it at an enemy. The ball explodes over a wide area upon impact. | ||
Flame Funnel | 40 | 120 | Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy. | Breeding only | |
Flame Wall | 30 | 100 | Creates a wall of flames at the enemy's location. The wall of flame will remain for a while, and deal damage to the enemies it touches. | ||
Flare Arrow | 10 | 55 | Fires three flaming arrows in succession that home in on an enemy. | ||
Flare Storm | 18 | 80 | Generates two flaming tornadoes on either side before launching them at an enemy. | ||
Grass Tornado | 18 | 80 | Generates two tornadoes on either side before launching them at an enemy. | ||
Holy Burst | 30 | 120 | Creates a wide explosion of light at the enemy's location and around it. | Breeding only | |
Hydro Jet | 2 | 30 | Hurls a high speed ball of water at an enemy. | ||
Hydro Laser | 55 | 150 | Shoots pressurized water at extreme velocities, sweeping over a wide area in front of it. | ||
Ice Missile | 3 | 30 | Creates ice lances in the air that fly towards enemies. | ||
Iceberg | 15 | 70 | Summons a sharp ice lance under an enemy. | ||
Icicle Cutter | 10 | 55 | Creates a crescent blade of ice and hurls it forward. | ||
Icicle Line | 40 | 120 | Generates a pillar of ice that moves in a straight line. | ||
Ignis Blast | 2 | 30 | Hurls a ball of fire straight at an enemy. | ||
Ignis Breath | 15 | 70 | Shoots flames at an enemy, dealing continuous damage. | ||
Ignis Rage | 40 | 120 | Energizes the surrounding ground, causing it to explode after a set amount of time. | ||
Implode | 55 | 230 | Risks its life to cause a violent explosion. Becomes incapacitated afterwards. | ||
Lightning Bolt | 55 | 150 | Charges electric energy before blasting enemies with a powerful shock. | ||
Lightning Streak | 16 | 75 | Generates a lightning bolt that moves forward in a line. | ||
Lightning Strike | 40 | 120 | Acts as a lightning rod, calling down thunderbolts that electrocute the surrounding area. | ||
Lock-on Laser | 15 | 70 | Takes aim at an enemy before firing a super high speed laser. | ||
Megaton Implode | 55 | 500 | Risks life to cause a massive explosion. Those who perish for their duty become glistening stars in the night sky. | Breeding only | |
Multicutter | 12 | 60 | The user fires three high-speed blades of wind in quick succession that fly straight at enemies. | ||
Nightmare Ball | 30 | 100 | Creates a giant ball of darkness and hurls it at an enemy. | ||
Pal Blast | 55 | 150 | Charges destructive energy before firing a high-powered beam forward across a wide area. | ||
Plasma Tornado | 13 | 65 | Creates two balls of electric energy that fire numerous bolts of lightning at enemies. | ||
Poison Blast | 2 | 30 | Hurls poison sludge at an enemy. | ||
Poison Fog | 30 | 0 | Generates a fog of poison in front, causing the opponent to become poisoned. | Breeding only | |
Power Bomb | 15 | 70 | Charges a massive amount of energy before firing a large destructive ball. | ||
Power Shot | 4 | 35 | Charges energy into a focused blast. | ||
Rockburst | 35 | 130 | Causes the ground to shake before hurling a massive stone mass at its surroundings. | ||
Rock Lance | 55 | 150 | Generates a sharp rock spear under an enemy. | ||
Sand Tornado | 18 | 80 | Generates two sand tornadoes on either side before launching them at an enemy. | ||
Sand Twister | 60 | 160 | Creates multiple sand tornadoes. The tornadoes continuously spin in circles. | ||
Seed Machine Gun | 9 | 50 | Fires a volley of hard seeds at enemies in front of it. | ||
Seed Mine | 13 | 65 | Launches a deadly seed. If it hits an enemy, the seed explodes. | ||
Shadow Burst | 10 | 55 | Quickly discharges dark energy, damaging those around it. | ||
Shockwave | 4 | 40 | Quickly discharges electricity, shacking those around it. | ||
Solar Blast | 55 | 150 | Charges solar energy before blasting enemies with a powerful beam. | ||
Spark Blast | 2 | 30 | The user releases a lightning ball that expands outward in a forward, circular pattern. | ||
Spine Vine | 25 | 95 | Generates spiny thorns that chase an enemy along the ground, piercing them from below. | ||
Spirit Fire | 7 | 45 | Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward. | ||
Spirit Flame | 16 | 75 | Fires three balls of malice that relentlessly pursue an enemy. | ||
Splash | 22 | 90 | Generates a column of water that travels in a straight line. | ||
Stone Blast | 10 | 55 | Fires a barrage of stones forward. | ||
Stone Cannon | 15 | 70 | Digs up a boulder and hurls it at an enemy. | ||
Thunder Rain | 45 | 135 | Calls lightning that strikes an enemy after a set amount of time has passed. | ||
Thunderstorm | 60 | 160 | Generates a huge tornado of lightning that moves slowly towards the enemy. | ||
Tri-Lightning | 22 | 90 | Generates lightning that strikes an enemy three times from above. | ||
TriSpark | 35 | 110 | A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy. | ||
Umbral Surge | 2 | 40 | Fires a high speed ball of dark energy that spreads forward in a radial shape. | ||
Volcanic Rain | 45 | 130 | Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator. | ||
Wind Cutter | 2 | 30 | Fires a high speed blade of wind that flies straight at an enemy. |
Pal-Exclusive Active Skills
The following skills are only available to specific Pals.
Name | Pal | Element | CT | Power | Description |
---|---|---|---|---|---|
Antler Uppercut |
|
5 | 50 | Eikthyrdeer's exclusive skill. Charges at foes and uses antlers to launch them into the air. If used while riding, the direction of the charge can be controlled. | |
Beam Comet | 50 | 140 | Jetragon's exclusive skill. Flies at enemies on illuminated wings while firing innumerable beams. The beams explode on impact. | ||
Bee Quiet | 55 | 250 | Risks its life to cause a violent explosion, but receives the honor of falling in battle. | ||
Blast Punch | 14 | 85 | Mossanda Lux's exclusive skill. Winds up its fist before pummeling an enemy with a flurry of electrically charged punches. | ||
Blazing Horn | 9 | 50 | Arsox's exclusive skill. Takes aim and rushes at an enemy with a mad dash. | ||
Botanical Smash |
|
8 | 60 | Dinossom's exclusive skill. Uses large tail to smash the ground in front of it, damaging enemies over a wide area. | |
Bountiful Protection | 240 | 0 | Lyleen's exclusive skill. Uses her healing power to recover her health. Doesn't heal anyone else. | ||
Brawn Impact |
|
38 | 150 | Blazamut's exclusive skill. Waves and pumps up its arms, the slams them together to create a large explosion in the surrounding area. | |
Cat Press | 9 | 60 | Grintale's exclusive skill. Grins menacingly before leaping into the air and smashing foes with its body. | ||
Chicken Rush | 1 | 30 | Chikipi's special skill. Flies at enemies in its sight, attacking them with its sharp beak. | ||
Cloud Tempest | 15 | 90 | Fenglope's exclusive skill. Charges forward while manipulating the atmosphere to create a pressurized wind tunnel around itself. | ||
Crushing Punch | 18 | 85 | Mossanda's exclusive skill. Winds up its fist before striking an enemy with a devastating punch. | ||
Crystal Wing | 24 | 110 | Frostallion's exclusive skill. Dashes forward while creating frigid air around its wings, using them to slash enemies. | ||
Daring Flames | 10 | 75 | Kitsun's exclusive skill. Charges forward with great speed while clad in intense blue flames. | ||
Dark Charge | 14 | 85 | Pyrin Noct's exclusive skill. Charges forward while clad in a veil of dark flames. Flames continue to burn in its trajectory. | ||
Divine Disaster | 45 | 160 | Shadowbeak's exclusive skill. Charges forward while generating orbs of light that automatically capture enemies. The orbs automatically capture enemies, before releasing a barrage of lasers. | ||
Divine Disaster II | 45 | 170 | Shadowbeak's exclusive skill. As it charges forward, emits countless blue rays that automatically locate and pursue the enemy. | ||
Earth Dash | 21 | 100 | Dazemu's special skill. Accelerates all at once and rushes forward at high speed. | ||
Earth Impact |
|
30 | 100 | Mammorest's exclusive skill. Uses massive body to shake the earth, dealing damage over a wide area. | |
Emperor Slide | 10 | 70 | Penking's exclusive skill. Lies on its belly while generating frozen air all around it before sliding at enemies at high speed. | ||
Evil Slash | 17 | 95 | Xenovader's exclusive skill. A flash jump followed by a left-hand slash. | ||
Fierce Fang | 2 | 45 | Direhowl's special skill. Swiftly leaps at an enemy and bites into them. | ||
Flame Waltz | 45 | 130 | Bellanoir Libero's exclusive skill. Dances gracefully while creating an extending ring of flames. Then, it fires mysterious flames that home in on enemies. | ||
Fluffy Tackle | 4 | 40 | Melpaca's exclusive skill. Charges forward while clad in an aura of sublime adorableness. | ||
Focus Shot |
|
9 | 65 | Robinquill's exclusive skill. Takes aim while drawing its bow before loosing a powerful shot at an enemy. | |
Forceful Charge | 28 | 120 | Anubis's special skill. Pursues its foe with a high speed dash while releasing energy and unleashes a powerful punch. | ||
Freezing Charge | 9 | 65 | Reindrix's exclusive skill. Charges at an enemy with antlers adorned in ice. | ||
Frost Burst | 45 | 100 | Reptyro Cryst's exclusive skill. Raises its front legs and slams them into the ground causing frozen blasts under its enemies. It simultaneously pounds them with snow balls from above. | ||
Gale Claw | 8 | 60 | Galeclaw's exclusive skill. Soars through the air with its talons outstretched forward. | ||
Giga Horn | 11 | 75 | Warsect's exclusive skill. Skewers enemies with its four sturdy horns. | ||
Ground Cutter | 35 | 145 | Knocklem's exclusive skill. Takes a big swing and throws the ring on its back. The ring flies in a circular trajectory. | ||
Ground Pound |
|
14 | 85 | Gorirat's exclusive skill. Pounds the ground twice before leaping into the air and unleashing a powerful punch. | |
Ground Smash | 35 | 140 | Anubis's special skill. Leaps high into the air before diving to the ground with a punch. The force of the impact deals damage over a wide area. | ||
Heavy Thunder Tank | 42 | 160 | Grizzbolt's exclusive skill. Attacks with a minigun pulled out from somewhere. Ends with a single, charged power shot. | ||
Hellfire Claw |
|
10 | 70 | Incineram's exclusive skill. Draws near enemies using its left claw to slash them into the air before cutting them down with its right claw. | |
Iaigiri | 9 | 65 | Bushi's exclusive skill. After Holding the sword, he appears in front of the enemy in an instant and unleashes a Ultra-fast sword draw attack. | ||
Ignis Slam | 14 | 85 | Pyrin's exclusive skill. Charges forward while clad in a veil of flames. Flames continue to burn in its wake. | ||
Jumping Claw | 7 | 55 | Loupmoon's exclusive skill. Leaps forward and attacks twice with vicious claws imbued with dark energy. | ||
Jumping Stinger |
|
24 | 110 | Menasting's exclusive skill. Jumps high and stabs its prey with its tail. The poison from the tail is deadly. | |
Kerauno | 30 | 100 | Orserk's exclusive skill. Summons a blade of lightning while leaping into the air before throwing it at an enemy. | ||
Kingly Slam |
|
21 | 100 | Kingpaca's exclusive skill. Leaps high into the air before smashing into an enemy with its massive body. | |
Lightning Claw | 22 | 90 | Grizzbolt's special skill. After leaping at an enemy and tearing at it twice with its electrically charged claws, it attacks the ground, sending an electric shock throughout the area. | ||
Magna Crush | 42 | 160 | Blazamut's exclusive skill. After making a big jump, while moving at high speed in the air, gathers strength and unleashes a punch with full might. | ||
Moonlight Beam | 40 | 170 | Selyne's exclusive skill. Stores energy in the moon on its back, then fires a crescent-shaped beam forward. | ||
Muscle Slam |
|
12 | 80 | Broncherry's exclusive skill. Turns sideways before tackling enemies in front of it, sending them flying into the air. | |
Mystic Whirlwind | 10 | 70 | Elphidran's exclusive skill. Generates twin whirlwinds imbued with a mysterious power that pursues enemies. | ||
Nightmare Bloom | 50 | 160 | Bellanoir Libero's exclusive skill. Disappears suddenly, then reappears while firing a barrage of beams. The beams spread like a beautiful flower in bloom. | ||
Nightmare Ray | 50 | 140 | Bellanoir's exclusive skill. Disappears suddenly, then reappears while firing a barrage of beams. | ||
Phantom Peck | 7 | 55 | Cawgnito's exclusive skill. Teleports next to an enemy before attacking with its beak. | ||
Phoenix Flare | 28 | 135 | Faleris's special skill. Covers its body in a tornado of flames before charging forward. | ||
Polykeraunos | 50 | 180 | Orserk's exclusive skill. Summons numerous thunder spears and hurls them at the enemy. The first spear is imbued with the power of lightning and explodes after a few seconds. | ||
Punch Flurry | 1 | 40 | Cattiva's special skill. Pursues enemies, repeatedly punching them with both its fists. | ||
Raging Flame Wave | 38 | 145 | Faleris's exclusive skill. Generates multiple tornadoes of scorching fire and charges forward. The tornadoes converge in the center and eventually merge into a single massive tornado. | ||
Reckless Charge | 2 | 55 | Rushoar's special skill. Takes aim at a foe and rushes at them with a mad charge. | ||
Rocket Slam |
|
6 | 50 | Chillet's exclusive skill. Gathers a bit of strength and it leaps forward. When landing it's always scared so it closes its eyes. | |
Roly Poly | 1 | 35 | Lamball's special skill. Curls into a ball, rolling after any enemies in its way. Becomes dizzy and unable to move after the attack ends. | ||
Seigetsu Blade | 24 | 110 | Selyne's exclusive skill. Fires two consecutive high-speed blades imbued with the power of moonlight. | ||
Shell Spin | 9 | 65 | Digtoise's exclusive skill. Moves while spinning its whole body at high speeds. Drills through enemies, dealing continuous damage. | ||
Spear Thrust | 40 | 120 | Paladius's exclusive skill. Clads itself in holy power before charging forward with its spear. The shield in its other hand protects from attacks during the charge. | ||
Spinning Lance | 9 | 70 | Elizabee's exclusive skill. Channels power into its staff, and unleashes it in a whirl. | ||
Spinning Roundhouse | 21 | 100 | Anubis's special skill. Performs a spin kick with its strong legs, cutting down enemies over a wide area. | ||
Star Mine | 55 | 110 | Generates stars around the enemy that explode on contact. Stars also explode after some time. | ||
Tornado Attack | 13 | 65 | Nitewing's exclusive skill. Generates a tornado before soaring towards its target. | ||
Twin Spears | 40 | 120 | Necromus' exclusive skill. Clads its twin spears with vicious whirlwinds and charges forward, thrusting them one after the other. | ||
Upper Smash | 24 | 110 | Prixter's exclusive skill. Closes the distance to the enemy at high speed, then attacks decisively with its pincers. | ||
Volcanic Burst | 45 | 100 | Reptyro's exclusive skill. Raises its front legs before slamming them into the ground, causing volcanic eruptions under its enemies. It simultaneously bombards them with volcanic bombs from above. | ||
Wholehearted Stance | 30 | 170 | Dogen's exclusive skill. Adopts an aiki stance. While in stance, any attack is nullified, then instantly countered with a full-force palm strike. |
Boss-Exclusive Active Skills
These skills are exclusive to certain tower and raid bosses.
Name | Pal | Element | CT | Power | Description |
---|---|---|---|---|---|
Absolute Frost | 50 | 140 | Throws icicles in a wide area from under the enemy's feet. | ||
All Range Thunder | 40 | 125 | Generates lightning strikes that travel in a straight line in all directions. | ||
Comet Barrage |
|
40 | 120 | Drops meteorites one after another, generating shock waves around the impact areas. | |
Dark Whisp |
|
45 | 160 | Fires a menacing ball of dark energy that pursues enemies. | |
Double Blizzard Spike |
|
60 | 200 | Creates two huge ice blocks and fires them at the enemy one after another. On impact, it also shocks those close by. | |
Icicle Bullet |
|
35 | 110 | Generates multiple sharp ice blocks in the sky and fires them at the enemy. | |
Lethal Laser |
|
50 | 170 | After aiming at the enemy, fires multiple ultra-fast lightning lasers. | |
Meteorain | 55 | 160 | Drops countless meteorites, generating an array of shock waves. | ||
Raid Cutter | 35 | 110 | Shoots countless wind swords that fly straight towards the enemy. | ||
Seigetsu Flash | 24 | 110 | Selyne's exclusive skill. Launches three high-speed swords imbued with moonlight power in succession. | ||
Thunder Rail | 60 | 200 | Charge the power of lightning to the limit and fires multiple simultaneous electric shocks at the enemy. | ||
Wind Edge |
|
22 | 90 | Launches sharp blades of air that fan out. |
Strategy
Pals' Active Skills do more damage depending on the Skill's cooldown, but this is not necessarily a linear increase; While a Beam Comet will deal large amounts of damage on each hit, Wind Cutter can be used far more frequently, and can entirely out-damage Beam Comet over the course of a given fight. However, these high-damage attacks can be interspersed with lower-CT skills, resulting in a higher DPS, or Damage Per Second, than either strategy alone.
using exclusivelyIndeed, Pals will generally attempt to use their highest-CT skills first, and then resort to the next-highest CT move while the highest is on cooldown. Even while not actively riding a Pal, the strategy of mixing high-damage, high-CT skills with low-CT skills is effective in getting the most damage out of your Pals.
Not presently listed in these tables is a usage time, or an amount of time a Pal is standing still, moving with, or otherwise using a Skill and unable to use any other Skills. Some Skills have a long usage time, which mean the more effective low-CT skills can't be mixed in as effectively. It's worth experimenting to see how much wind-up a given Skill has, and whether the extra damage makes up for it compared to other low-CT moves which generally have minimal or no wind-up.
It's also worth ensuring your Pals have a mixture of damage types in their Skills, or have Skills that are more effective against a specific target (such as a raid boss). Optimizing a pal's Skills for damage is worth far less if all three Skills are Electric-element against an Alpha
.Recommended Skills
This guide is courtesy of Chapapote.
Quick Skills
With the way active skills are designed in Palworld, in general the lower a moves CD value is, the higher DPS it provides, so its no surprise that the quickest moves with 2 second CD have the highest DPS. So IMO every pal should have one of these moves although they are not all created equal. Here's my evaluation of the currently available quick moves.
Godly Tier:
- Dark Cannon - 20 more dmg then other skills with same CD and has a small AoE
Good Tier:
- Wind Cutter - Small AoE
- Air Cannon - Can Pierce through Pals
Average Tier:
- Poison Blast
- Dragon Cannon
- Ignis Blast
- Hydro Jet
Below Average Tier:
- Bog Blast - Ground doesn't get 2-second CD skill, so this is best, at 4 seconds
Ignore Tier:
- Ice Missile - Long cast time and less DPS
- Spark Blast - Long cast time and less DPS
Powerful Skills
Things get a lot more interesting when we look at the other active skills. This list doesn't include exclusive skills other then a few that were already on the Pal's i was testing skills with.
There were 2 main things I was looking for when testing Active Skills:
- Any hidden Power multipliers
- How long it took the cast. I measured how long until I was able to move again while mounted. There's a few Skills where I was able to move before the skill finished casting.
One thing I noticed that hasn't been mentioned when talking about skills is the dmg loss while casting the skill. Most skills take around 3 seconds to cast with some being as high as 7. During that cast time you could be spamming your OP quick move instead. With Serenity + Impatient its just over a second per an attack, so while casting that 55 dmg move with 10CT (or 5.5dps) you may have missed out on casting your quick attack 3 times for 90 dmg. I referred to this as adjusted DPS and used the standard 30 power 2CT moves to adjust an Active Skills DPS value.
SSS - Higher DPS than Quick Skills:
- Curtain Splash - Water
- Holy Burst - Neutral
- Blast Cannon - Dragon
- Lightning Streak - Lightning
- Air Blade - Neutral
- Seed Mine - Grass
SS - Similar DMG Potential to SSS, but more RNG:
- Star Mine - Neutral
- Thunder Rain - Lightning
- Beam Slicer - Dragon
- Rockburst - Ground
A+ - Best of the non-OP skills:
- Multicutter - Grass
- Blizzard Spike - Ice
- Ignis Rage - Fire
- Apocalypse - Dark
A - Good DMG Potential, but more RNG:
- Splash - Water
- Thunderstorm - Lightning
B - Good filler moves
- Acid Rain - Water
- Fire Wall - Fire
- Diamond Rain - Ice
- Icicle Cutter - Ice
C - Better than nothing
- Iceberg - Ice
- Sand Twister - Ground
- Grass Tornado - Grass
- Shadow Burst - Dark
- Dragon Burst - Dragon
- Fire Ball - Fire
- Circle Vine - Grass
- Solar Blast - Grass
- Rock Lance - Ground
- Trispark - Lightning
- Pal Blast - Neutral
D - Anything below this point is either neutral or a loss of DPS in Serenity Builds
- Spirit Flame - Dark
- Electric Ball - Lightning
- Dark Laser - Dark
- Stone Cannon - Ground
- Spirit Fire - Fire
- Dark Arrow - Dark
- Comet Strike - Dragon
- Ice Breath - Ice
- Volcanic Rain - Fire
- Nightmare Ball - Dark
- Aqua Burst - Water
- Power Shot - Neutral
E - Barely Worth Casting
- Flare Storm - Fire
- Flare Arrow - Fire
- Hydro Laser - Water
- Lightning Bolt - Lightning
- Sand Tornado - Ground
- Ignis Breath - Fire
- Lightning Strike - Lightning
- Power Bomb - Neutral
- Dragon Breath - Dragon
- Tri-Lightning - Lightning
- Icicle Line - Ice
- Spine Vine - Grass
- Plasma Funnel - Lightning
- Dark Ball - Dark
F - You're losing DPS by using these
- Dragon Meteor - Dragon
- Umbral Surge - Dark
- Seed Machine Gun - Grass
- Lock-on Laser - Lightning
- Bubble Blast - Water
- Stone Blast - Ground
External Links
docs.google.com/spreadsheets/d/1rtJrnVMjErDFtaRJlZXst0xA8DyihM90fYTDi3ZozUw/edit?gid=1555140077#gid=1555140077
References
r/Palworld/comments/1fnerux/move_tier_list/