Breeding

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Breeding is a mechanic in Palworld used with the Breeding Farm.

It allows players to breed two Pals, which results in them laying a Pal Egg that can be hatched in an Egg Incubator icon.png  Egg Incubator. Through breeding you can get various passive skills or Subspecies Pals.

To breed Pals together you will need a Breeding Farm. Once you place the Breeding Farm you must assign a male and female Pal. The Breeding Farm also needs to be supplied with Cake. After some time they will produce a Pal Egg which can then be incubated.

There are over 18,797 breeding pair combinations, and we simply cannot list them all!

Breeding Farm

The Breeding Farm is a Technology that allows two opposite gendered Pals to breed with each other (even completely different species). It is unlocked at level 19, and requires 100 Wood icon.png  Wood, 20 Stone icon.png  Stone, and 50 Fiber icon.png  Fiber to craft.

Pals can be assigned to the Breeding Farm using the Pick Up keybind while hovering over them and throwing them at the building. Assigned Pals will wander inside the Breeding Farm until manually removed.

To produce an Egg these conditions must be met:

  • Both assigned pals are of opposite gender.
  • At least one Cake icon.png  Cake is present in the wooden chest located to the right of the Breeding Farm.

The UI will state "Love is blossoming between the two Pals", and a progress bar will appear.

Breeding will progress to completion, regardless of the presence of Cake icon.png  Cake.

Cake icon.png  Cake placed in the Breeding Farm's chest will not spoil.

How Breeding Works

The way breeding works is rather simple. Each Pal has a hidden breeding power number between 10 and 1500. The lower the number the more rare or powerful the Pal is.

The game will then pick the Pal with the closest power to that average. As an example, if the baby Power ends up being 1015, and the closest values are 1010 (Felbat icon.png  Felbat) and 1020 (Robinquill icon.png  Robinquill), the baby will be Robinquill icon.png  Robinquill. The 'tie breaker' (since 1015 is equal distance between 1010 and 1020) just comes down to the which Pal comes first in the game file's index. In this case Robinquill icon.png  Robinquill comes first in the game files so it gets picked over Felbat icon.png  Felbat.

The way this works means you can never breed a Pal stronger/rarer than your strongest/rarest parent. For example, if your starting parents have a power of 570 (Anubis icon.png  Anubis) and 1460 (Cattiva icon.png  Cattiva) the result will be the following: (570 + 1460) / 2 = 1015 (Robinquill icon.png  Robinquill). If you then bred that baby at 1015 with your starting 570 Anubis icon.png  Anubis: (570 + 1015) / 2 = 792.5 (which is closest to Arsox icon.png  Arsox at 795).

If you continue this multiple times:

As you can see you can get closer and closer to your 570 Anubis icon.png  Anubis but you can never breed something stronger/rarer. But this also shows you can take one strong/rare Pal and breed it with its offspring and quickly start making Pals near that strength.

Breeding Conditions

As of launch, any Pal species can breed with any other Pal species. However, this will lead to a seemingly random Pal being generated with none of the parent's stats. The random Pal has a much higher chance of being a weaker, early game Pal than any mid to late game Pal. This is based off a "child rank" obtained from calculating the ranks of both the parents. A breeding combination list has been linked here (you can click here to make a copy of the full breeding list spreadsheet for easier use). In order for the breeding to commence, there must be a male and female Pal in the Breeding Farm. As there is no cooldown, you can have Pals breed indefinitely as long as cake is in the farm's crate. This allows for a faster experience when breeding for variants.

Same-Species Breeding

Pals of the same species, when bred together, will always produce that species. For some species, this is the only way to breed that Pal.

Standard Combination Breeding

Typically, when two Pals breed, the resulting Pal is determined by the two parents breeding "Rank". Roughly, the resulting Pal will be the species with the average of the two parents breeding rank. Specifically, the child rank is calculated as follows:

Child_Rank=ParentA_Rank+ParentB_Rank+12

And then the (eligible) child species with the rank nearest to this value is selected. If two species are equidistant from this value, the first one checked (having the lower "Check Order") is selected.

Breeding Rank
Pal Rank Eligible Child Check Order
Lamball icon.png  Lamball 1470 Yes 27
Cattiva icon.png  Cattiva 1460 Yes 46
Chikipi icon.png  Chikipi 1500 Yes 62
Lifmunk icon.png  Lifmunk 1430 Yes 7
Foxparks icon.png  Foxparks 1400 Yes 20
Fuack icon.png  Fuack 1330 Yes 59
Sparkit icon.png  Sparkit 1410 Yes 65
Tanzee icon.png  Tanzee 1250 Yes 107
Rooby icon.png  Rooby 1155 Yes 137
Pengullet icon.png  Pengullet 1350 Yes 23
Penking icon.png  Penking 520 Yes 121
Jolthog icon.png  Jolthog 1370 Yes 17
Jolthog Cryst icon.png  Jolthog Cryst 1360 No 18
Gumoss icon.png  Gumoss 1240 Yes 112
Vixy icon.png  Vixy 1450 Yes 79
Hoocrates icon.png  Hoocrates 1390 Yes 82
Teafant icon.png  Teafant 1490 Yes 14
Depresso icon.png  Depresso 1380 Yes 47
Cremis icon.png  Cremis 1455 Yes 134
Daedream icon.png  Daedream 1230 Yes 106
Rushoar icon.png  Rushoar 1130 Yes 6
Nox icon.png  Nox 1180 Yes 120
Fuddler icon.png  Fuddler 1220 Yes 101
Killamari icon.png  Killamari 1290 Yes 85
Mau icon.png  Mau 1480 Yes 4
Mau Cryst icon.png  Mau Cryst 1440 No 5
Celaray icon.png  Celaray 870 Yes 127
Direhowl icon.png  Direhowl 1060 Yes 15
Tocotoco icon.png  Tocotoco 1340 Yes 8
Flopie icon.png  Flopie 1280 Yes 91
Mozzarina icon.png  Mozzarina 910 Yes 86
Bristla icon.png  Bristla 1320 Yes 21
Gobfin icon.png  Gobfin 1090 Yes 25
Gobfin Ignis icon.png  Gobfin Ignis 1100 No 26
Hangyu icon.png  Hangyu 1420 Yes 31
Hangyu Cryst icon.png  Hangyu Cryst 1422 No 32
Mossanda icon.png  Mossanda 430 Yes 97
Mossanda Lux icon.png  Mossanda Lux 390 No 98
Woolipop icon.png  Woolipop 1190 Yes 39
Caprity icon.png  Caprity 930 Yes 75
Melpaca icon.png  Melpaca 890 Yes 41
Eikthyrdeer icon.png  Eikthyrdeer 920 Yes 9
Eikthyrdeer Terra icon.png  Eikthyrdeer Terra 900 No 10
Nitewing icon.png  Nitewing 420 Yes 90
Ribbuny icon.png  Ribbuny 1310 Yes 116
Incineram icon.png  Incineram 590 Yes 2
Incineram Noct icon.png  Incineram Noct 580 No 3
Cinnamoth icon.png  Cinnamoth 490 Yes 131
Arsox icon.png  Arsox 790 Yes 99
Dumud icon.png  Dumud 895 Yes 135
Cawgnito icon.png  Cawgnito 1080 Yes 44
Leezpunk icon.png  Leezpunk 1120 Yes 57
Leezpunk Ignis icon.png  Leezpunk Ignis 1140 No 58
Loupmoon icon.png  Loupmoon 950 Yes 30
Galeclaw icon.png  Galeclaw 1030 Yes 12
Robinquill icon.png  Robinquill 1020 Yes 52
Robinquill Terra icon.png  Robinquill Terra 1000 No 53
Gorirat icon.png  Gorirat 1040 Yes 16
Beegarde icon.png  Beegarde 1070 Yes 95
Elizabee icon.png  Elizabee 330 Yes 94
Grintale icon.png  Grintale 510 Yes 130
Swee icon.png  Swee 1300 Yes 113
Sweepa icon.png  Sweepa 410 Yes 114
Chillet icon.png  Chillet 800 Yes 122
Univolt icon.png  Univolt 680 Yes 19
Foxcicle icon.png  Foxcicle 760 Yes 104
Pyrin icon.png  Pyrin 360 Yes 35
Pyrin Noct icon.png  Pyrin Noct 240 No 36
Reindrix icon.png  Reindrix 880 Yes 76
Rayhound icon.png  Rayhound 740 Yes 100
Kitsun icon.png  Kitsun 830 Yes 56
Dazzi icon.png  Dazzi 1210 Yes 24
Lunaris icon.png  Lunaris 1110 Yes 22
Dinossom icon.png  Dinossom 820 Yes 63
Dinossom Lux icon.png  Dinossom Lux 810 No 64
Surfent icon.png  Surfent 560 Yes 42
Surfent Terra icon.png  Surfent Terra 550 No 43
Maraith icon.png  Maraith 1150 Yes 51
Digtoise icon.png  Digtoise 850 Yes 11
Tombat icon.png  Tombat 750 Yes 96
Lovander icon.png  Lovander 940 Yes 81
Flambelle icon.png  Flambelle 1405 Yes 136
Vanwyrm icon.png  Vanwyrm 660 Yes 60
Vanwyrm Cryst icon.png  Vanwyrm Cryst 620 No 61
Bushi icon.png  Bushi 640 Yes 126
Beakon icon.png  Beakon 220 Yes 117
Ragnahawk icon.png  Ragnahawk 380 Yes 125
Katress icon.png  Katress 700 Yes 115
Wixen icon.png  Wixen 1160 Yes 80
Verdash icon.png  Verdash 990 Yes 103
Vaelet icon.png  Vaelet 1050 Yes 89
Sibelyx icon.png  Sibelyx 450 Yes 78
Elphidran icon.png  Elphidran 540 Yes 37
Elphidran Aqua icon.png  Elphidran Aqua 530 No 38
Kelpsea icon.png  Kelpsea 1260 Yes 83
Kelpsea Ignis icon.png  Kelpsea Ignis 1270 Yes 84
Azurobe icon.png  Azurobe 500 Yes 45
Cryolinx icon.png  Cryolinx 130 Yes 40
Blazehowl icon.png  Blazehowl 710 Yes 108
Blazehowl Noct icon.png  Blazehowl Noct 670 No 109
Relaxaurus icon.png  Relaxaurus 280 Yes 54
Relaxaurus Lux icon.png  Relaxaurus Lux 270 No 55
Broncherry icon.png  Broncherry 860 Yes 71
Broncherry Aqua icon.png  Broncherry Aqua 840 No 72
Petallia icon.png  Petallia 780 Yes 129
Reptyro icon.png  Reptyro 320 Yes 49
Reptyro Cryst icon.png  Reptyro Cryst 230 No 50
Kingpaca icon.png  Kingpaca 470 Yes 110
Kingpaca Cryst icon.png  Kingpaca Cryst 440 No 111
Mammorest icon.png  Mammorest 300 Yes 68
Mammorest Cryst icon.png  Mammorest Cryst 290 No 69
Wumpo icon.png  Wumpo 460 Yes 87
Wumpo Botan icon.png  Wumpo Botan 480 Yes 88
Warsect icon.png  Warsect 340 Yes 118
Fenglope icon.png  Fenglope 980 Yes 48
Felbat icon.png  Felbat 1010 Yes 70
Quivern icon.png  Quivern 350 Yes 123
Blazamut icon.png  Blazamut 10 Yes 74
Helzephyr icon.png  Helzephyr 190 Yes 124
Astegon icon.png  Astegon 150 Yes 102
Menasting icon.png  Menasting 260 Yes 132
Anubis icon.png  Anubis 570 Yes 1
Jormuntide icon.png  Jormuntide 310 Yes 28
Jormuntide Ignis icon.png  Jormuntide Ignis 315 No 29
Suzaku icon.png  Suzaku 50 Yes 33
Suzaku Aqua icon.png  Suzaku Aqua 30 No 34
Grizzbolt icon.png  Grizzbolt 200 No 13
Lyleen icon.png  Lyleen 250 No 92
Lyleen Noct icon.png  Lyleen Noct 210 No 93
Faleris icon.png  Faleris 370 No 73
Orserk icon.png  Orserk 140 No 133
Shadowbeak icon.png  Shadowbeak 60 No 77
Paladius icon.png  Paladius 80 No 119
Necromus icon.png  Necromus 70 No 128
Frostallion icon.png  Frostallion 120 No 66
Frostallion Noct icon.png  Frostallion Noct 100 No 67
Jetragon icon.png  Jetragon 90 No 105

Gender Ratios

Most Pals have a gender ratio of 1:1 Male to Female. These are the outliers.

No. Pal Male Ratio
89 Kingpaca icon.png Kingpaca 90%
89 Kingpaca Cryst icon.png Kingpaca Cryst 90%
92 Warsect icon.png Warsect 85%
92B Warsect Terra icon.png Warsect Terra 85%
124 Mimog icon.png Mimog 80%
120 Knocklem icon.png Knocklem 70%
116 Shroomer icon.png Shroomer 55%
69 Lovander icon.png Lovander 30%
104 Lyleen icon.png Lyleen 30%
104 Lyleen Noct icon.png Lyleen Noct 30%
115 Lullu icon.png Lullu 30%
62 Dazzi icon.png Dazzi 20%
29 Mozzarina icon.png Mozzarina 20%
113 Selyne icon.png Selyne 20%
51 Elizabee icon.png Elizabee 10%
50 Beegarde icon.png Beegarde 10%
112 Bellanoir icon.png Bellanoir 5%
112B Bellanoir Libero icon.png Bellanoir Libero 5%

Unique Combination Breeding

A few breeding combinations have specific outcomes that are handled specially.

Variant Pals

Pal Result Parent Combination
Blazehowl Noct icon.png  Blazehowl Noct Blazehowl icon.png  Blazehowl +Felbat icon.png   Felbat
Broncherry Aqua icon.png  Broncherry Aqua Broncherry icon.png  Broncherry + Fuack icon.png  Fuack
Bushi Noct icon.png  Bushi Noct Bushi icon.png  Bushi + Sootseer icon.png  Sootseer
Chillet Ignis icon.png  Chillet Ignis Chillet icon.png  Chillet + Arsox icon.png  Arsox
Dinossom Lux icon.png  Dinossom Lux Dinossom icon.png  Dinossom + Rayhound icon.png  Rayhound
Eikthyrdeer Terra icon.png  Eikthyrdeer Terra Eikthyrdeer icon.png  Eikthyrdeer + Hangyu icon.png  Hangyu
Elphidran Aqua icon.png  Elphidran Aqua Elphidran icon.png  Elphidran + Surfent icon.png  Surfent
Frostallion Noct icon.png  Frostallion Noct Frostallion icon.png  Frostallion + Helzephyr icon.png  Helzephyr
Gobfin Ignis icon.png  Gobfin Ignis Gobfin icon.png  Gobfin + Rooby icon.png  Rooby
Gorirat Terra icon.png  Gorirat Terra Gorirat icon.png  Gorirat + Kikit icon.png  Kikit
Hangyu Cryst icon.png  Hangyu Cryst Hangyu icon.png  Hangyu + Swee icon.png  Swee
Helzephyr Lux icon.png  Helzephyr Lux Helzephyr icon.png  Helzephyr + Beakon icon.png  Beakon
Incineram Noct icon.png  Incineram Noct Incineram icon.png  Incineram + Maraith icon.png  Maraith
Jolthog Cryst icon.png  Jolthog Cryst Jolthog icon.png  Jolthog + Pengullet icon.png  Pengullet
Jormuntide Ignis icon.png  Jormuntide Ignis Jormuntide icon.png  Jormuntide+ Blazehowl icon.png  Blazehowl
Katress Ignis icon.png  Katress Ignis Wixen icon.png  Wixen + Katress icon.png  Katress
Kingpaca Cryst icon.png  Kingpaca Cryst Kingpaca icon.png  Kingpaca + Reindrix icon.png  Reindrix
Leezpunk Ignis icon.png  Leezpunk Ignis Leezpunk icon.png  Leezpunk + Flambelle icon.png  Flambelle
Lyleen Noct icon.png  Lyleen Noct Lyleen icon.png  Lyleen + Menasting icon.png  Menasting
Mammorest Cryst icon.png  Mammorest Cryst Mammorest icon.png  Mammorest + Wumpo icon.png  Wumpo
Menasting Terra icon.png  Menasting Terra Menasting icon.png  Menasting + Knocklem icon.png  Knocklem
Mossanda Lux icon.png  Mossanda Lux Mossanda icon.png  Mossanda + Grizzbolt icon.png  Grizzbolt
Mau Cryst icon.png  Mau Cryst Mau icon.png  Mau + Pengullet icon.png  Pengullet
Pyrin Noct icon.png  Pyrin Noct Pyrin icon.png  Pyrin + Katress icon.png  Katress
Quivern Botan icon.png  Quivern Botan Quivern icon.png  Quivern + Lullu icon.png  Lullu
Relaxaurus Lux icon.png  Relaxaurus Lux Relaxaurus icon.png  Relaxaurus + Sparkit icon.png  Sparkit
Reptyro Cryst icon.png  Reptyro Cryst Reptyro icon.png  Reptyro + Foxcicle icon.png  Foxcicle
Robinquill Terra icon.png  Robinquill Terra Robinquill icon.png  Robinquill + Fuddler icon.png  Fuddler
Surfent Terra icon.png  Surfent Terra Surfent icon.png  Surfent + Dumud icon.png  Dumud
Suzaku Aqua icon.png  Suzaku Aqua Suzaku icon.png  Suzaku + Jormuntide icon.png  Jormuntide
Vanwyrm Cryst icon.png  Vanwyrm Cryst Vanwyrm icon.png  Vanwyrm + Foxcicle icon.png  Foxcicle
Wixen Noct icon.png  Wixen Noct Katress icon.png  Katress + Wixen icon.png  Wixen
  • Note: Katress/Wixen results is dependant on the genders of the parents. Female Wixen gives Wixen Noct and Female Katress gives Katress Ignis.

Note that Kelpsea Ignis icon.png  Kelpsea Ignis and Wumpo Botan icon.png  Wumpo Botan do not have unique breeding combinations. Kelpsea Ignis icon.png  Kelpsea Ignis and Wumpo Botan icon.png  Wumpo Botan can be bred using the standard combination method above.

Tower Boss Pals

Pal Result Parent Combination
Lyleen icon.png  Lyleen Mossanda icon.png  Mossanda + Petallia icon.png  Petallia
Faleris icon.png  Faleris Vanwyrm icon.png  Vanwyrm + Anubis icon.png  Anubis
Grizzbolt icon.png  Grizzbolt Mossanda icon.png  Mossanda + Rayhound icon.png  Rayhound
Orserk icon.png  Orserk Grizzbolt icon.png  Grizzbolt + Relaxaurus icon.png  Relaxaurus
Shadowbeak icon.png  Shadowbeak Kitsun icon.png  Kitsun + Astegon icon.png  Astegon

Passing Down Passive Skills

Passive skills are able to be passed down from the parents onto the child. Passive skills can also be randomly generated. Special combinations have a random set of 4 passive skills; a couple or more of these skills can be 3rd tier. The "lucky" passive skill is one of these skills, giving the child a 15% boost to attack power and work speed.

Chance to inherit

These probabilities correspond to a typical breeding scenario where the creatures you’re breeding possess a set of unique passive skills. The goal is to inherit all these skills, without the introduction of any additional random skills.

Number of skills Probability
4 10%
3 12%
2 24%
1 40%

In-depth probabilities

Several factors come into play when determining the actual probabilities:

  • The random roll for the number of skills to inherit can exceed the combined number of unique skills the parents have. This increases the likelihood of inheriting fewer stats compared to the maximum possible (4) (see Cumulative Probability).
  • If the goal is to inherit a specific subset of skills from the parent pals, and the total number of skills is not the same as the subset you want, then you have to factor that into the probability. This requires calculating the binomial coefficient to get the number of possible combinations of skills.
  • It’s generally desirable to avoid the introduction of any additional random skills (see Without Random Skills).
Number of Inherited Skills(n) Probability (p) Without Random Skills (W(n)) Cumulative Probability (C(n)) Cumulative Without Random Skills (CW(n))
4 10% 10% 10% 10%
3 20% 8% 30% 12%
2 30% 12% 60% 24%
1 40% 16% 100% 40%

R(n) = p(n) x 0.4

W(n) = R(n) if n < 4, p(n) if n = 4

C(n) = Sum(p(i), i=n to 4)

CW(n) = Sum(R(i), i = n to 4) if 1 < n < 4, C(n) x 0.4 if n = 1, p(n) if n = 4

  • Probability represents the fundamental likelihood of inheriting a specific number of skills. Please note that this figure is before accounting for the condition outlined in [1] above.
  • Without Random Skills is the Probability multiplied by the probability to not generate any additional random passive skills (40%).
  • Cumulative Probability is the chance to inherit that number or more passive skills. This number reflects both the probability to inherit n or more skills, and the probability to inherit n skills when the parents combined total number of skills is also n.
  • Cumulative Without Random Skills is the Cumulative Probability multiplied by the probability to not generate any additional random passive skills (40%).

Noteworthy things

  • When you have a pal species with perfect passive skills, you should be able to pass those passives on to a different pal species with a 10% chance. You do this by breeding the perfect pal with a second pal of a different species that has no passive skills.
  • When parents have more than four unique passive skills, the probability of inheriting a specific set of skills is not linearly dependent on the total number of skills. Instead, it’s determined by the number of possible combinations of skills, calculated using the binomial coefficient. For instance, if there are six unique skills, the chance of inheriting a specific set of four skills is 1 out of the total 15 combinations of six skills taken four at a time, not simply 4/6.
  • Due to the above, it is optimal to only breed pals that together have the four desired passive skills and nothing else (2 + 2, 3 + 1, 4 + 0).
  • When breeding for a precise combination of skills, it’s usually preferable to avoid introducing any extra random skills. If you’re aiming for a specific combination of fewer than four passive skills, the probability of achieving this combination is further diminished by a 40% chance of not generating any additional random skills.
  • Aiming to inherit a specific subset of fewer than four skills from the combined skills of the parents is consistently a bad idea. As mentioned earlier, the probabilities decrease linearly with the number of skills. This is further compounded by the 40% chance of not rolling any random skills, and the lack of cumulative probability from the number of skills to inherit rolling a higher number. As a result, this significantly lowers the chance of inheriting only that specific subset of skills.
  • Once a passive skill is inherited, it’s excluded from the selection pool for future iterations. This means that an inherited skill won’t be chosen again in subsequent rounds. In other words, you won’t encounter a situation where the same skill is selected two or more times, resulting in the offspring having fewer passive skills than the random roll for number of inherited skills.
  • The probability of inheriting a specific passive skill remains the same, whether it’s present in one or both parents. When forming the combined skill list from both parents, any duplicate skills are eliminated.
  • It seems that the likelihood of randomly selecting a passive skill, regardless of whether it’s a higher-tier or lower-tier, is equal. Interestingly, this holds true not only for inherited skills but also for those that are randomly generated.
  • It’s possible to roll the same random passive skills that weren’t initially selected for inheritance. This slightly increases the odds of obtaining a specific combination of passive skills from the stated probabilities. However, this increase is probably minimal, and somewhat complex to calculate.
  • For modders: The UPalGameSetting properties Combi_PassiveInheritNum and Combi_PassiveRandomAddNum are the weighted random arrays that control the chance to inherit a certain number of passive skills.

To summarize

There are two rolls for passives. An inheritance roll, and a mutation roll. The inheritance roll determines how many passives are inherited from the parents. The mutation roll determines how many random passives are added on after that, if there is room for them. If all four slots are filled from the inheritance roll, the mutation roll is skipped.

  • Duplicate passive skills on both parents neither help nor harm inheritance chances
  • It doesn't matter which parent has which passive skill. A 2-2, 3-1, and 4-0 distribution all have the same odds.

This table shows the odds for inheriting a given number of passives:

Passive skills available for inheritance Chance of inheriting all parents' passives, with no random passives
1 40%
2 24%
3 12%
4 10%

IV Inheritance Chances

IVs ("Innate Values", a term borrowed from the Pokémon fandom), represent a Pal's genetics, and determine the random variation in stats from pal to pal. To summarize, There are three IVs, ATK, DEF, and HP. They are heritable, and increase the amount of stats you gain from level to level. A maximum IV will raise its corresponding stat gains at each level-up by 30% (for the most part. Legendary Alpha pals have much higher HP potentials) At level 1, this will be insignificant, but at level 50 the bonus will be quite substantial.

Austin John Gaming did a 100-sample test to determine inheritance chances for IVs, however he made a miscalculation and in his conclusions reported half of the actual inheritance chances. His actual data shows that each IV has the following odds of inheritance:

  • 30% Father
  • 30% Mother
  • 40% Random mutation

This means that the odds of inheriting all three IVs from either parent is (60%)^3 = 21.6%

Breeding for both IVs and Passives

If you're looking to breed pals for both passives and IVs, you should first try to get a pal with no passives, but max IVs (alpha pals tend to have above-average IVs, so look for high IVs from them). Failing that, you can settle for max IVs with no undesired passives. Breed pals with one or more perfect IVs together until all the IVs are perfect, and it has no passives, or no unwanted passives. This website can tell you what a pal's IVs are, but you'll have to level it up a little to tell for sure, due to rounding errors in the in-game stat screen.

Next, obtain a pair of pals with the four passives you want distributed between the two of them, and breed them with your perfect IV pal. Your goal should be to obtain a breeding pair with the four passives you're looking for distributed between the two of them, no undesirable passives, and max IVs. Note that when working toward this, partial successes can increase your odds. If you get a child with the passives you want, but only 2/3 IVs maxed, you can swap them in to increase your odds of getting all three IVs maxed.

Finally, breed your perfect IV parents together until you get perfect IVs and four passives. Once you've assembled the final breeding pair, the odds are:

  • 21.6% to inherit all three IVs from either parent
  • 10% to inherit all four passives

Total: 2.16%, or about 1/46.

Aiming for specific Passives

Work Speed

Pal's work speed base value is 70, passive skill is cumulative Artisan (50%) + Work Slave (30%) + Serious (20%) + Lucky (15%) = 115%, Pal Essence Condenser no increase, Statue of Strength Enhancement 10 levels total 30% increase. IV value doesn't affect work speed.

So the max working speed is 70*215%*130%=195

Pal Essence Condenser will increase all work suitability by 1 when it's 4 stars, and each level of work suitability is 300% more, the difference between level 1 and level 5 is about 33333=81 times.

Any previous work trait pal that is bred for artisan/work slave/serious/lucky can consider dropping lucky (15%) for nocturnal: it’s a slight work speed drop for being able to work 24/7 outside of food/spa. Particularly useful for Orzerk (electricity for oil pumps), Lyleen (planting), jormuntide (watering), frostellion (new ice crusher and cold feed box). Them being 5 work skill may be a good enough trade off to lose lucky for being able to work 24/7, over their noct counterparts. For pals that were already dark types it’s pointless and you can just bred for lucky.

Other

For combat pals, I think serenity is newest contender for traits. 30% cooldown on active as well as 10% Atk may effectively replace either 15% Atk (lucky), 20% (ferocious) or 20% element. It's worth to consider dropping elemental since it’s a pain to breed and forces you to pretty much exclude the option of other element attacks for a slight dmg boost.

For mounts Unlimited stamina feels more impactful overall than nimble. Definitely a preference things and depending on the pal (like it’s pointless on jetdragon to have nimble). So likely legend/swift/runner/unlimited stamina.

Noble and fine fur are kinda pointless late game due to abundance of gold, but early game it could be useful if you gonna bulk sell items.

History

  • 0.3.1.0
    • Due to the addition of many new Pals, some Pal breeding combinations have been changed.
  • 0.2.4.0
  • 0.1.5.1
    • Fixed a bug where breeding Pals always had fixed passives.
  • 0.1.2.0
    • Introduced.

Trivia

  • There is a glitch (assumed) that Pals of the same gender can breed from time to time.

External Tools

References