Breeding

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Breeding is a mechanic in Palworld used with the Breeding Farm, which allows players to breed Pals together to receive a Pal Egg containing the resulting offspring.

To breed Pals, you must first assign a Male and a Female Pal to the Breeding Farm structure and supply it with at least 1 Cake. After some time, an egg will be produced that can then be hatched via the  Egg Incubator. Passive Skills from either parent may be passed down to offspring this way, allowing you to breed Pals with more powerful abilities.

Breeding Farm

The Breeding Farm is a Technology that allows two opposite gendered Pals to breed with each other (even completely different species). It is unlocked at level 19, and requires 100  Wood, 20  Stone, and 50  Fiber to craft.

Pals can be assigned to the Breeding Farm using the Pick Up keybind while hovering over them and throwing them at the building. Assigned Pals will wander inside the Breeding Farm until manually removed.

To produce an Egg these conditions must be met:

  • Both assigned pals are of opposite gender.
  • At least one  Cake is present in the wooden chest located to the right of the Breeding Farm.

The UI will state "Love is blossoming between the two Pals", and a progress bar will appear.

Breeding will progress to completion, regardless of the presence of  Cake.

 Cake placed in the Breeding Farm's chest will not spoil.

How Breeding Works

The way breeding works is rather simple. Each Pal has a hidden 'breeding power' number between 10 and 1500. The lower the number the more rare or powerful the Pal is. All Pal Power levels can be found on the "Visual Data" tab of the sheet. The breeding power of both parents is averaged to determine the baby/egg's power:

Floor(Parent1Power+Parent2Power+12)=BabyPower

Simplified: You add both parent's power and 1, divide that result in half, and then round down to the nearest whole number.

The game will then pick the Pal with the closest power to that average. As an example, if the baby Power ends up being 1015, and the closest values are 1010 (Felbat) and 1020 (Robinquill), the baby will be Robinquill. The 'tie breaker' (since 1015 is equal distance between 1010 and 1020) just comes down to the which Pal comes first in the game file's index. In this case Robinquill comes first in the game files so it gets picked over Felbat.

The way this works means you can never breed a Pal stronger/rarer than your strongest/rarest parent. For example, if your starting parents have a power of 570 (Anubis) and 1460 (Cattiva) the result will be the following:

Floor(570+1460+12)=1015 --> Robinquill.

If you then bred that baby at 1015 with your starting 570 Anubis:

Floor(570+1015+12)=793 --> Arsox at 795.

If you continue this multiple times:

Floor(570+795+12)=683 --> Univolt at 680
Floor(570+680+12)=625 --> Bushi at 625
Floor(570+625+12)=598 --> Incineram at 590
Floor(570+590+12)=580 --> Anubis at 570

From here you will continue to get only Anubis.

As you can see you can get closer and closer to your 570 Anubis with each generation but you can never breed something stronger/rarer. But this also shows you can take one strong/rare Pal and breed it with its offspring and quickly start making Pals near that strength.[1]

Breeding Conditions

Any Pal species can breed with any other Pal species. However, this will lead to a seemingly random Pal being generated with none of the parent's stats. The random Pal has a much higher chance of being a weaker, early game Pal than any mid to late game Pal. This is based off a "child rank" obtained from calculating the ranks of both the parents. A breeding combination list has been linked here (you can click here to make a copy of the full breeding list spreadsheet for easier use). In order for the breeding to commence, there must be a male and female Pal in the Breeding Farm. As there is no cooldown, you can have Pals breed indefinitely as long as cake is in the farm's crate. This allows for a faster experience when breeding for variants.

Standard Combination Breeding

Typically, when two Pals of different species breed, the resulting Pal is determined by the two parents breeding "rank". Roughly, the resulting Pal will be the species with the average of the two parents breeding rank. Specifically, the child rank is calculated as follows:

Child_Rank=ParentA_Rank+ParentB_Rank+12

And then the (eligible) child species with the rank nearest to this value is selected. If two species are equidistant from this value, the lowest index number is selected.

Breeding Rank
Pal No. Rank Eligible Child Index No.
 Lamball 001 1470 Yes 252
 Cattiva 002 1460 Yes 271
 Chikipi 003 1500 Yes 288
 Lifmunk 004 1430 Yes 231
 Foxparks 005 1400 Yes 245
 Foxparks Cryst 005B 1305 No 462
 Fuack 006 1330 Yes 284
 Sparkit 007 1410 Yes 291
 Tanzee 008 1250 Yes 335
 Rooby 009 1155 Yes 374
 Pengullet 010 1350 Yes 248
 Penking 011 520 Yes 353
 Jolthog 012 1370 Yes 242
 Jolthog Cryst 012B 1360 No 243
 Gumoss 013 1240 Yes 340
 Vixy 014 1450 Yes 306
 Hoocrates 015 1390 Yes 610
 Teafant 016 1490 Yes 238
 Depresso 017 1380 Yes 272
 Cremis 018 1455 Yes 371
 Daedream 019 1230 Yes 334
 Rushoar 020 1130 Yes 230
 Nox 021 1180 Yes 352
 Fuddler 022 1220 Yes 329
 Killamari 023 1290 Yes 313
 Mau 024 1480 Yes 228
 Mau Cryst 024B 1440 No 229
 Celaray 025 870 Yes 363
 Direhowl 026 1060 Yes 239
 Tocotoco 027 1340 Yes 232
 Flopie 028 1280 Yes 319
 Mozzarina 029 910 Yes 314
 Bristla 030 1320 Yes 246
 Gobfin 031 1090 Yes 250
 Gobfin Ignis 031B 1100 No 251
 Hangyu 032 1420 Yes 256
 Hangyu Cryst 032B 1422 No 257
 Mossanda 033 430 Yes 325
 Mossanda Lux 033B 390 No 326
 Woolipop 034 1190 Yes 264
 Caprity 035 930 Yes 302
Unknown icon.png Caprity Noct 035B 855 No 463
 Melpaca 036 890 Yes 266
 Eikthyrdeer 037 920 Yes 233
 Eikthyrdeer Terra 037B 900 No 234
 Nitewing 038 420 Yes 318
 Ribbuny 039 1310 Yes 347
Unknown icon.png Ribbuny Botan 039B 1205 No 464
 Incineram 040 590 Yes 226
 Incineram Noct 040B 580 No 227
 Cinnamoth 041 490 Yes 367
 Arsox 042 790 Yes 327
 Dumud 043 895 Yes 372
 Cawgnito 044 1080 Yes 269
 Leezpunk 045 1120 Yes 282
 Leezpunk Ignis 045B 1140 No 283
 Loupmoon 046 950 Yes 255
Unknown icon.png Loupmoon Cryst 046B 805 No 465
 Galeclaw 047 1030 Yes 236
 Robinquill 048 1020 Yes 277
 Robinquill Terra 048B 1000 No 278
 Gorirat 049 1040 Yes 240
 Gorirat Terra 049B 1030 No 241
 Beegarde 050 1070 Yes 323
 Elizabee 051 330 Yes 322
 Grintale 052 510 Yes 366
 Swee 053 1300 Yes 343
 Sweepa 054 410 Yes 344
 Chillet 055 800 Yes 354
 Chillet Ignis 055B 790 No 355
 Univolt 056 680 Yes 244
 Foxcicle 057 760 Yes 332
 Pyrin 058 360 Yes 260
 Pyrin Noct 058B 240 No 261
 Reindrix 059 880 Yes 303
 Rayhound 060 740 Yes 328
 Kitsun 061 830 Yes 281
Unknown icon.png Kitsun Noct 061B 735 No 466
 Dazzi 062 1210 Yes 249
Unknown icon.png Dazzi Noct 062B 1115 No 467
 Lunaris 063 1110 Yes 247
 Dinossom 064 820 Yes 289
 Dinossom Lux 064B 810 No 290
 Surfent 065 560 Yes 267
 Surfent Terra 065B 550 No 288
 Maraith 066 1150 Yes 276
 Digtoise 067 850 Yes 235
 Tombat 068 750 Yes 324
 Lovander 069 940 Yes 309
 Flambelle 070 1405 Yes 373
 Vanwyrm 071 660 Yes 286
 Vanwyrm Cryst 071B 620 No 287
 Bushi 072 640 Yes 361
 Bushi Noct 072B 650 No 362
 Beakon 073 220 Yes 348
 Ragnahawk 074 380 Yes 360
 Katress 075 700 Yes 345
 Katress Ignis 075B 690 No 346
 Wixen 076 1160 Yes 307
 Wixen Noct 076B 1150 No 308
 Verdash 077 990 Yes 331
 Vaelet 078 1050 Yes 317
 Sibelyx 079 450 Yes 305
 Elphidran 080 540 Yes 262
 Elphidran Aqua 080B 530 No 263
 Kelpsea 081 1260 Yes 311
 Kelpsea Ignis 081B 1270 Yes 312
 Azurobe 082 500 Yes 270
 Cryolinx 083 130 Yes 265
Unknown icon.png Cryolinx Terra 083B 160 Yes 468
 Blazehowl 084 710 Yes 336
 Blazehowl Noct 084B 670 No 337
 Relaxaurus 085 280 Yes 279
 Relaxaurus Lux 085B 270 No 280
 Broncherry 084 860 Yes 297
 Broncherry Aqua 084B 840 No 298
 Petallia 087 780 Yes 365
 Reptyro 088 320 Yes 274
 Reptyro Cryst 088B 230 No 275
 Kingpaca 089 470 Yes 338
 Kingpaca Cryst 089B 440 No 339
 Mammorest 090 300 Yes 294
 Mammorest Cryst 090B 290 No 295
 Wumpo 091 460 Yes 315
 Wumpo Botan 091B 480 Yes 316
 Warsect 092 340 Yes 349
 Warsect Terra 092B 350 No 350
 Fenglope 093 980 Yes 273
Unknown icon.png Fenglope Lux 093B 835 No 469
 Felbat 094 1010 Yes 296
 Quivern 095 350 Yes 356
 Quivern Botan 095B 340 Yes 357
 Blazamut 096 10 Yes 300
 Blazamut Ryu 096B 9 No 301
 Helzephyr 097 190 Yes 358
 Helzephyr Lux 097B 180 No 359
 Astegon 098 150 Yes 330
 Menasting 099 260 Yes 368
 Menasting Terra 099B 250 No 369
 Anubis 100 570 Yes 225
 Jormuntide 101 310 Yes 253
 Jormuntide Ignis 101B 315 No 254
 Suzaku 102 50 Yes 258
 Suzaku Aqua 102B 30 No 259
 Grizzbolt 103 200 No 237
 Lyleen 104 250 No 320
 Lyleen Noct 104B 210 No 321
 Faleris 105 370 No 299
Unknown icon.png Faleris Aqua 105 245 No 470
 Orserk 106 140 No 370
 Shadowbeak 107 60 No 304
 Paladius 108 80 No 351
 Necromus 109 70 No 364
 Frostallion 110 120 No 292
 Frostallion Noct 110B 100 No 293
 Jetragon 111 90 No 333
 Bellanoir 112 1 No 375
 Bellanoir Libero 112B 1 No 376
 Selyne 113 345 No 377
 Croajiro 114 795 Yes 378
 Lullu 115 905 Yes 379
 Shroomer 116 720 Yes 380
 Shroomer Noct 116B 730 Yes 381
 Kikit 117 1125 No 382
 Sootseer 118 545 No 383
 Prixter 119 355 No 384
 Knocklem 120 265 No 385
 Yakumo 121 945 No 386
 Dogen 122 665 No 387
 Dazemu 123 675 No 388
 Mimog 124 1200 No 389
 Xenovader 125 465 No 390
 Xenogard 126 435 No 391
 Xenolord 127 265 No 393
 Nitemary 128 705 Yes 394
 Starryon 129 365 Yes 395
 Silvegis 130 215 Yes 396
 Smokie 131 1245 Yes 397
 Celesdir 132 815 No 398
 Omascul 133 630 Yes 400
 Splatterina 134 725 Yes 404
 Tarantriss 135 825 Yes 405
 Azurmane 136 400 Yes 406
 Bastigor 137 170 No 472
 Prunelia 138 755 Yes 20
 Nyafia 139 645 Yes 19
 Gildane 140 505 Yes 219

Gender Ratios

Most Pals have a gender ratio of 1:1 male to female, with the exception of the following Pals:

No. Pal Male Ratio
89 Kingpaca icon.png Kingpaca 90%
89 Kingpaca Cryst icon.png Kingpaca Cryst 90%
92 Warsect icon.png Warsect 85%
92B Warsect Terra icon.png Warsect Terra 85%
124 Mimog icon.png Mimog 80%
120 Knocklem icon.png Knocklem 70%
116 Bastigor icon.png Bastigor 60%
116 Shroomer icon.png Shroomer 55%
116 Nitemary icon.png Nitemary 40%
116 Prunelia icon.png Prunelia 40%
116 Nyafia icon.png Nyafia 40%
116 Splatterina icon.png Splatterina 38%
69 Lovander icon.png Lovander 30%
104 Lyleen icon.png Lyleen 30%
104 Lyleen Noct icon.png Lyleen Noct 30%
115 Lullu icon.png Lullu 30%
62 Dazzi icon.png Dazzi 20%
62 File:Dazzi Noct icon.png Dazzi Noct 20%
29 Mozzarina icon.png Mozzarina 20%
113 Selyne icon.png Selyne 20%
51 Elizabee icon.png Elizabee 10%
50 Beegarde icon.png Beegarde 10%
112 Bellanoir icon.png Bellanoir 5%
112B Bellanoir Libero icon.png Bellanoir Libero 5%

Unique Combination Breeding

A few breeding combinations have specific outcomes that are handled specially.

Same-Species Breeding

The following Pals may only be bred by two parents of their own species:

Variant Pals

Most variant Pals don't use the breeding rank system, and can only be bred from their own species or two specific species:

Pal Result Parent Combination
 Blazehowl Noct  Blazehowl + Felbat
 Broncherry Aqua  Broncherry +  Fuack
 Bushi Noct  Bushi +  Sootseer
Unknown icon.png Caprity Noct  Caprity +  Tarantriss
 Chillet Ignis  Chillet +  Arsox
Unknown icon.png Cryolinx Terra  Cryolinx +  Dazemu
Unknown icon.png Dazzi Noct  Dazzi +  Omascul
 Dinossom Lux  Dinossom +  Rayhound
 Eikthyrdeer Terra  Eikthyrdeer +  Hangyu
 Elphidran Aqua  Elphidran +  Surfent
Unknown icon.png Faleris Aqua  Faleris +  Jormuntide
Unknown icon.png Fenglope Lux  Fenglope +  Azurmane
 Foxparks Cryst  Foxparks +  Foxcicle
 Frostallion Noct  Frostallion +  Helzephyr
 Gobfin Ignis  Gobfin +  Rooby
 Gorirat Terra  Gorirat +  Kikit
 Hangyu Cryst  Hangyu +  Swee
 Helzephyr Lux  Helzephyr +  Beakon
 Incineram Noct  Incineram +  Maraith
 Jolthog Cryst  Jolthog +  Pengullet
 Jormuntide Ignis  Jormuntide+  Blazehowl
 Katress Ignis  Wixen +  Katress
 Kingpaca Cryst  Kingpaca +  Reindrix
Unknown icon.png Kitsun Noct  Kitsun +  Nyafia
 Leezpunk Ignis  Leezpunk +  Flambelle
Unknown icon.png Loupmoon Cryst  Loupmoon +  Sweepa
 Lyleen Noct  Lyleen +  Menasting
 Mammorest Cryst  Mammorest +  Wumpo
 Mau Cryst  Mau +  Pengullet
 Menasting Terra  Menasting +  Knocklem
 Mossanda Lux  Mossanda +  Grizzbolt
 Pyrin Noct  Pyrin +  Katress
 Quivern Botan  Quivern +  Lullu
 Relaxaurus Lux  Relaxaurus +  Sparkit
 Reptyro Cryst  Reptyro +  Foxcicle
Unknown icon.png Ribbuny Botan  Ribbuny +  Bristla
 Robinquill Terra  Robinquill +  Fuddler
 Surfent Terra  Surfent +  Dumud
 Suzaku Aqua  Suzaku +  Jormuntide
 Vanwyrm Cryst  Vanwyrm +  Foxcicle
 Warsect Terra  Warsect +  Digtoise
 Wixen Noct  Katress +  Wixen
  • The result of breeding a Katress and Wixen is dependent on the genders of the parents. A female Wixen gives Wixen Noct, while a female Katress gives Katress Ignis.

Note that  Kelpsea Ignis and  Wumpo Botan do not have unique breeding combinations.  Kelpsea Ignis and  Wumpo Botan can be bred using the standard combination method above.

Tower Boss Pals

Tower Boss Pals don't use the breeding rank system, and can only be bred from their own species or two specific species:

Pal Result Parent Combination
 Lyleen  Mossanda +  Petallia
 Faleris  Vanwyrm +  Anubis
 Grizzbolt  Mossanda +  Rayhound
 Orserk  Grizzbolt +  Relaxaurus
 Shadowbeak  Kitsun +  Astegon
 Selyne  Paladius +  Lunaris
 Bastigor  Frostallion +  Anubis

Miscellaneous

One Pal has a unique breeding combination, despite being neither a variant nor a tower boss.

Pal Result Parent Combination
 Celesdir  Gildane +  Eikthyrdeer Terra

Alpha Pals

A bred Pal has a 5% chance of being an Alpha Pal. This is independent of the parents -- Alpha status is not inherited. An Alpha egg is always Huge-sized, regardless of whether its species normally hatched from a Huge Egg.

Note that Legendary Pals received much more than the usual HP bonus from being Alpha. A bred Legendary Pal, even one with ideal passives, will generally be weaker in combat than a wild-caught Legendary unless it happens to be an Alpha.

Passing Down Passive Skills

Passive skills are able to be passed down from the parents onto the child. Passive skills can also be randomly generated on the child.

Mechanics

The passive skills of the child are determined in the following manner:

  • Combine all the passives of both parents into a list, discarding any duplicates.
  • Choose a number between 1 and 4 with the following probabilities:
Number Probability
1 40%
2 30%
3 20%
4 10%
  • The child inherits that many randomly-selected passives from the list, or all the passives if the number equals or exceeds the size of the list.
    • All passives from the parent are eligible for inheritance, including ones such as Lucky and Legend that don't naturally occur on wild Pals.
  • Choose another number with the same probabilities as above.
  • If this number exceeds the number of inherited passives, the child receives random passives to make up the difference.
    • For example, if the child inherits one passive and then rolls a 3, it receives two random passives.
    • These cannot include passives that don't generate randomly.
    • Passives that the child inherits can't be selected as random passives, but passives from the parent that the child failed to inherit can be.

Chance to inherit

These probabilities correspond to a typical breeding scenario where the creatures you’re breeding possess a set of unique passive skills. The goal is to inherit all these skills, without the introduction of any additional random skills.

Number of skills Probability
4 10%
3 12%
2 24%
1 40%

In-depth probabilities

Several factors come into play when determining the actual probabilities:

  • The random roll for the number of skills to inherit can exceed the combined number of unique skills the parents have. This increases the likelihood of inheriting fewer stats compared to the maximum possible (4) (see Cumulative Probability).
  • If the goal is to inherit a specific subset of skills from the parent pals, and the total number of skills is not the same as the subset you want, then you have to factor that into the probability. This requires calculating the binomial coefficient to get the number of possible combinations of skills.
  • It’s generally desirable to avoid the introduction of any additional random skills (see Without Random Skills).
Number of Inherited Skills(n) Probability (p) Without Random Skills (W(n)) Cumulative Probability (C(n)) Cumulative Without Random Skills (CW(n))
4 10% 10% 10% 10%
3 20% 8% 30% 12%
2 30% 12% 60% 24%
1 40% 16% 100% 40%

R(n) = p(n) x 0.4

W(n) = R(n) if n < 4, p(n) if n = 4

C(n) = Sum(p(i), i=n to 4)

CW(n) = Sum(R(i), i = n to 4) if 1 < n < 4, C(n) x 0.4 if n = 1, p(n) if n = 4

  • Probability represents the fundamental likelihood of inheriting a specific number of skills. Please note that this figure is before accounting for the condition outlined in [1] above.
  • Without Random Skills is the Probability multiplied by the probability to not generate any additional random passive skills (40%).
  • Cumulative Probability is the chance to inherit that number or more passive skills. This number reflects both the probability to inherit n or more skills, and the probability to inherit n skills when the parents combined total number of skills is also n.
  • Cumulative Without Random Skills is the Cumulative Probability multiplied by the probability to not generate any additional random passive skills (40%).

Noteworthy things

  • When you have a pal species with perfect passive skills, you should be able to pass those passives on to a different pal species with a 10% chance. You do this by breeding the perfect pal with a second pal of a different species that has no passive skills.
  • When parents have more than four unique passive skills, the probability of inheriting a specific set of skills is not linearly dependent on the total number of skills. Instead, it’s determined by the number of possible combinations of skills, calculated using the binomial coefficient. For instance, if there are six unique skills, the chance of inheriting a specific set of four skills is 1 out of the total 15 combinations of six skills taken four at a time, not simply 4/6.
  • Due to the above, it is optimal to only breed pals that together have the four desired passive skills and nothing else (2 + 2, 3 + 1, 4 + 0).
    • Duplicate skills are ignored, so e.g. 4 + 1 is equivalent to 4 + 0 if the one skill is common to both parents.
  • When breeding for a precise combination of skills, it’s usually preferable to avoid introducing any extra random skills. If you’re aiming for a specific combination of fewer than four passive skills, the probability of achieving this combination is further diminished by a 40% chance of not generating any additional random skills.
  • Aiming to inherit a specific subset of fewer than four skills from the combined skills of the parents is consistently a bad idea. As mentioned earlier, the probabilities decrease linearly with the number of skills. This is further compounded by the 40% chance of not rolling any random skills, and the lack of cumulative probability from the number of skills to inherit rolling a higher number. As a result, this significantly lowers the chance of inheriting only that specific subset of skills.
  • Once a passive skill is inherited, it’s excluded from the selection pool for future iterations. This means that an inherited skill won’t be chosen again in subsequent rounds. In other words, you won’t encounter a situation where the same skill is selected two or more times, resulting in the offspring having fewer passive skills than the random roll for number of inherited skills.
  • The probability of inheriting a specific passive skill remains the same, whether it’s present in one or both parents. When forming the combined skill list from both parents, any duplicate skills are eliminated.
  • It seems that the likelihood of randomly selecting a passive skill, regardless of whether it’s a higher-tier or lower-tier, is equal. Interestingly, this holds true not only for inherited skills but also for those that are randomly generated.
  • It’s possible to roll the same random passive skills that weren’t initially selected for inheritance. This slightly increases the odds of obtaining a specific combination of passive skills from the stated probabilities. However, this increase is probably minimal, and somewhat complex to calculate.
  • For modders: The UPalGameSetting properties Combi_PassiveInheritNum and Combi_PassiveRandomAddNum are the weighted random arrays that control the chance to inherit a certain number of passive skills.

To summarize

There are two rolls for passives. An inheritance roll, and a mutation roll. The inheritance roll determines how many passives are inherited from the parents. The mutation roll determines how many random passives are added on after that, if there is room for them. If all four slots are filled from the inheritance roll, the mutation roll is skipped.

  • Duplicate passive skills on both parents neither help nor harm inheritance chances
  • It doesn't matter which parent has which passive skill. A 2-2, 3-1, and 4-0 distribution all have the same odds.

This table shows the odds for inheriting a given number of passives:

Passive skills available for inheritance Chance of inheriting all parents' passives, with no random passives
1 40%
2 24%
3 12%
4 10%

IV Inheritance Chances

IVs ("Innate Values", a term borrowed from the Pokémon fandom), represent a Pal's genetics, and determine the random variation in stats from pal to pal. To summarize, There are three IVs, ATK, DEF, and HP. They are heritable, and increase the amount of stats you gain from level to level. A maximum IV will raise its corresponding stat gains at each level-up by 30% (for the most part. Legendary Alpha pals have much higher HP potentials) At level 1, this will be insignificant, but at level 50 the bonus will be quite substantial.

Austin John Gaming did a 100-sample test to determine inheritance chances for IVs, however he made a miscalculation and in his conclusions reported half of the actual inheritance chances. His actual data shows that each IV has the following odds of inheritance:

  • 30% Father
  • 30% Mother
  • 40% Random mutation

This means that the odds of inheriting all three IVs from either parent is (60%)^3 = 21.6%

Breeding for both IVs and Passives

If you're looking to breed pals for both passives and IVs, you should first try to get a pal with no passives, but max IVs (alpha pals tend to have above-average IVs, so look for high IVs from them). Failing that, you can settle for max IVs with no undesired passives. Breed pals with one or more perfect IVs together until all the IVs are perfect, and it has no passives, or no unwanted passives. This website can tell you what a pal's IVs are, but you'll have to level it up a little to tell for sure, due to rounding errors in the in-game stat screen.

Next, obtain a pair of pals with the four passives you want distributed between the two of them, and breed them with your perfect IV pal. Your goal should be to obtain a breeding pair with the four passives you're looking for distributed between the two of them, no undesirable passives, and max IVs. Note that when working toward this, partial successes can increase your odds. If you get a child with the passives you want, but only 2/3 IVs maxed, you can swap them in to increase your odds of getting all three IVs maxed.

Finally, breed your perfect IV parents together until you get perfect IVs and four passives. Once you've assembled the final breeding pair, the odds are:

  • 21.6% to inherit all three IVs from either parent
  • 10% to inherit all four passives

Total: 2.16%, or about 1/46.

Aiming for specific Passives

Work Speed

Pal's work speed base value is 70, passive skill is cumulative Artisan (50%) + Work Slave (30%) + Serious (20%) + Lucky (15%) = 115%, Pal Essence Condenser no increase, Statue of Strength Enhancement 10 levels total 30% increase. IV value doesn't affect work speed.

So the max working speed is 70*215%*130%=195

Pal Essence Condenser will increase all work suitability by 1 when it's 4 stars, and each level of work suitability is 300% more, the difference between level 1 and level 5 is about 33333=81 times.

Any previous work trait pal that is bred for artisan/work slave/serious/lucky can consider dropping lucky (15%) for nocturnal: it’s a slight work speed drop for being able to work 24/7 outside of food/spa. Particularly useful for Orzerk (electricity for oil pumps), Lyleen (planting), Jormuntide (watering), Frostallion (new ice crusher and cold feed box). Them being 5 work skill may be a good enough trade off to lose lucky for being able to work 24/7, over their noct counterparts. For pals that were already Dark types it’s pointless and you can just breed for lucky.

For Pals at work stations, including Ranches (Ranch Pals now use work speed), I'd suggest Artisan, Serious, Work Slave, and either Lucky or Nocturnal. Not having Nocturnal on all base Pals lets transporters clear work stations at night.

For transporters I'd suggest Legend, Runner, Swift, and either Nocturnal or Nimble. Knocklem can take bigger stacks, Vanwyrm is faster: personally I use Knocklem with Nocturnal for bulk transporting and Vanwyrm with Nimble for ranch or mining base transporting (loose mining nodes like Quartz, not the mining pits you can put in your base).

Combat

For combat pals, I think Serenity is newest contender for traits. 30% cooldown on active as well as 10% Atk may effectively replace either 15% Atk (lucky), 20% (ferocious) or 20% element. It's worth to consider dropping elemental since it’s a pain to breed and forces you to pretty much exclude the option of other element attacks for a slight dmg boost.

Legend and Musclehead always (except for the few Pals that can't get Legend). Then Serenity > 30% elemental passives > Impatient > 20% elemental passives > Ferocious. On paper Impatient is fairly equal to the 20% elemental passives but Impatient allows you to mix active skills damage types. The 30% elemental passives are better than Impatient if using skills that match (although Shadowbeak and Bellanoir Libero deal so much damage with their exclusive skills that they can use 30% elemental passives and mix skill elements). An argument could be made for putting Ferocious on Knocklem instead of Impatient when used in your party because of its Partner Skill. If using Knocklem as a base Pal for raids, stick with Impatient.

For booster Pals, Vanguard and Stronghold Strategist give you 2 free slots for anything (for example, Motivational Leader boosts work speed).

For element swap mounts, legend/swift/runner/vanguard lets you outpace most attacks. Can swap out Runner or Vanguard for Infinite Stamina, Nimble or Stronghold Strategist.

Other

For travel mounts, Unlimited stamina feels more impactful overall than nimble. Definitely a preference things and depending on the pal (like it’s pointless on jetdragon to have nimble). So likely legend/swift/runner/unlimited stamina.

Noble and Fine Furs are kinda pointless late game due to abundance of gold, but early game it could be useful if you gonna bulk sell items. They stack, with 5 Pals: -40% buy price, +40% sell price.

Passing Down Active Skills

When breeding, there is a 50% chance to pass down one active skill from either parent. The child can inherit any active skill the parents currently know, not just what they have equipped. This means that when trying to breed down an active skill you want to limit the pool of moves by keeping the parents at level 1. You want to remove anything in the base that generates XP for pals.

Exclusive skills cannot be bred down.

If you want to try experimenting with breeding down a move we'll start simple and pass down Splash onto a Jormuntide by only breeding Jormuntide, Splash is a Skill Fruit that you can obtain on Sakurajima Island. Breed two Jormuntide until you have a level 1 female Jormuntide and a level 1 male Jormuntide. If you want specific passives, go ahead and breed until you have the passives you want. Teach each level 1 Jormtunide parent Splash using a skill fruit. Then breed those two Jormuntide until you get a child with Splash and the passives you want. This is one way to pass on moves that have skill fruits without having to farm those fruits.

For a little more advanced breeding lets put Holy Burst onto a Pal. Holy Burst is a very powerful move that does not have a skill fruit. Selyne, Lullu, Yakumo, and Mimog learn Holy Burst naturally. Say you want to pass Holy Burst onto Blazehowl to then pass it onto Jormuntide Ignis. We'll use Lullu + Grintale to make a Blazehowl. Lullu learns Holy Burst at level 30 but you wont find a wild Lullu below level 30 so any that you catch will already know Holy Burst. Ignoring passive skills and IVs, you want to breed two Lullu together until you get a level 1 that knows Holy Burst. Any level 1 Lullu will also know Wind Cutter as that is what it learns at level 1 and that is fine. You'll also want to breed Grintale until you get a level 1, it doesn't much matter which skills it has. You'll then breed Lullu and Grintale until you get a Blazehowl that knows Holy Burst. Then you can breed a level 1 Jormuntide with the level 1 Blazehowl until you get a Jormuntide Ignis that has Holy Burst. When you add passives into the mix, you still want to focus on limiting the move pool by keeping level 1 parents. Even if your Lullu has all 4 passives and your Grintale is blank, you'll likely end up with Blazehowl that know Holy Burst but only have some of the passives. It is definitely better to replace the Lullu and Grintale with a Blazehowl with Holy Burst and some of the passives and another Blazehowl with Holy Burst with the other passives, as now you have two parents that have Holy Burst as opposed to one, Lullu.

Pals that learn an exclusive move at level 1 are unique in that they will always pass down another active skill. For example, Orserk learns Kerauno at level 1. If you breed two Orserk with Holy Burst and Kerauno, the resulting Orserk will always have Holy Burst. And an Orserk with Holy Burst, Sand Twister, and Rockburst is an exceptional counter for Blazamut Ryu in phase 2. You can find Sand Twister and Rockburst skill fruits in Sakurajima. An alternative is Sand Tornado and Stone Cannon which you can buy from the Wandering Merchant in Duneshelter.

Strategy

Phase One: IV/Passive Hunter

  • Catch a legendary & any lucky Pal
  • Catch any tower boss
  • Crank your server setting to 3x spawn (or as high as your PC can handle).
  • Hunt for 100 IV Chikipis & Blazamuts (use Alpha Blazamut, as their IVs ranges between, as compared to the regular Blazamuts on Island #3, which range from 1-100. When combined with the rare/uncommon spawn rate; it's far quicker/easier to farm 100 IV Blazamuts at Alpha spawn, than farming island; all be it significantly harder).

Phase Two: The Pair of Perfect Pairs

  • Breed the Chikipis & Blazamuts until you get one with perfect IVs.
  • Cross breed your legend & lucky pals w/ a tower boss to get a legend & lucky Chikipi.
  • You now need to pass Lucky/Legend to your Blazamut (this path is going to vary based upon what Lucky pals you have)
  • If you want to pass from your Chikipi to Blazamut, the fastest route is Breed Chikipi to Blazamut for Tombat, Tombat to Blazamut for Ragnahawk, Ragnahawk to Blazamut for Helzephyr, Helzephyr to Blazamut for Cryolinx, Cryolinx to Blazamut for Suzaku, Suzaku to Jormuntide for Suzaku Aqua, and finally Suzaku Aqua to Blazamut.
  • Now breed your legend & lucky Chikipi/Blazamut to your perfect IV Chikipi/Blazamut respectively; until you get a compatible pair of Chikipi/Blazamut to breed (ideally, a male/female of each).
  • Once you have your Perfect pair, it's time to start passing their traits on to all the other pals.

Side Note: There's no need to get all the pals in each generation before breeding pals of other generations; I've broken this down into generations to determine pre-requisites to get the traits to your desired Pal.

I do suggest prioritizing all of the pals up to Gen4 , as they are the bread and butter for most later generations. They are the most equidistant in breeding power, making them the most versatile for breeding.

Phase Three: Gen2

Chikipi + Blazamut = Tombat

Phase Four: Gen3

Tombat + Chikipi = Rushoar

Tombat + Blazamut = Ragnahawk

Phase Five: Gen4

Rushoar + Chikipi = Bristla

Rushoar + Blazamut= Anubis

Ragnahawk + Blazamut = Helzephyr

Ragnahawk + Chikipi= Lovander

Tips

  • Get your Anubis first. He is great at so many things, and Vanwyrn + Cinnamoth is the easiest combo to breed. Take your time to breed your first Anubis for working with all related traits.
  • You will have the most success rate of inheriting traits when there are 4 traits from your parents in total. Whether it's 0/4, 1/3, or 2/2, as long as it's 4 in total, you are good. Exceed this number and you will have an increased chance of getting random traits you don't want.
  • Keep one female and one male for each pal with 0 traits, or purposely breed 0 traits pals. If you have a pal with traits you don't want but still want to keep the good traits, you can breed them with a 0 traits counter-gender and isolate the trait. This will help you in many future breedings (if you already have your working Anubis). Here are some examples I use in my breeding:
    • Anubis + Loupmoon (empty) = Foxcicle
    • Anubis + Sparkit (empty) = Verdash
    • Anubis + Suzaku (empty) = Jormuntide
    • Jormuntide + Blazehowl (empty) = Jormuntide Ignis
    • Anubis + Nitewing (empty) = Azurobe
    • Anubis + Verdash (empty) = Petallia

History

  • 0.3.1.0
    • Due to the addition of many new Pals, some Pal breeding combinations have been changed.
  • 0.2.4.0
  • 0.1.5.1
    • Fixed a bug where breeding Pals always had fixed passives.
  • 0.1.2.0
    • Introduced.

Trivia

  • There is a glitch (assumed) that Pals of the same gender can breed from time to time.

External Tools

References