Elements

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Elements are attributes possessed by every Pal and by every Active Skill, affecting its abilities in battle. Every Pal has at least one Element (sometimes two), and every Active Skill has one Element.

Moves with Elements that are strong against the target Pal's element will deal more damage, and moves with Elements that are weak against the target Pal's element will deal less damage.

NPCs do not have Elements.

Picture showing the Element Type Chart
Type Chart depicted in the 'Elements' tab of the in-game Survival Guide

Overview

Elements are one of the core gameplay mechanics of the game, being an innate part of a Pal that affects their behaviour and how they function in certain situations, such as in battle.

Each Pal has either one or two elements. For example,  Dazzi is a Pal with the  Electric element, while  Relaxaurus is a Pal that has both the  Dragon and  Water elements.

Available Elements

There are a total of 9 Elements in the game.

Caption text
Element Strong Against Weak Against
 Dark  Neutral  Dragon
 Dragon  Dark  Ice
 Electric  Water  Ground
 Fire  Grass and  Ice  Water
 Grass  Ground  Fire
 Ground  Electric  Grass
 Ice  Dragon  Fire
 Neutral None  Dark
 Water  Fire  Electric

Strengths and Weaknesses

Each Pal possesses an elemental affinity, and each element has elements that it is strong or weak against.
Elemental attacks deal more damage to elements they are strong against and less damage to elements they are weak against.

In-game Survival Guide description about "Elements"

Each Element has one other Element which it is weak to, and zero to two Elements which it is strong against.

Active Skills whose Element is strong against the target Pal deal 2x damage to that Pal, and Active Skills whose Element is weak against the target Pal deal 0.5x damage to that Pal.

Active Skills whose Element is neither strong nor weak against the target Pal will have a 1x damage multiplier. This includes Active Skills whose Element matches that of the target Pal.

Active Skills whose Element is both strong and weak against the target Pal (for example, using a  Grass Element Active Skill against  Reptyro, which is both  Fire and  Ground) will have a 1x damage multiplier.

Presumably, Active Skills whose Element is doubly strong against the target Pal or doubly weak against the target Pal will deal 4x and 0.25x damage respectively, but neither are possible in the current version of the game.

Elemental Effectiveness

It is a relationships between different elements and how they affect the damage dealt in combat. It's a crucial aspect of strategic gameplay, allowing you to exploit enemy weaknesses and minimize your own vulnerabilities. Here's a breakdown of the key points:

Type of Effectiveness

  • Super Effective: When you use a move of an element that is strong against your opponent's element, it deals 150% damage. For example, using a  Water attack on a  Fire-type Pal would be super effective.
  • Neutral: If your move's element has no inherent advantage or disadvantage against the opponent, it deals 100% damage. This is the standard case for most matchups.
  • Not Effective: When your move's element is weak against the opponent's element, it deals only 50% damage. For example, using a  Ground attack on a  Grass-type Pal would be not effective.

Dual Elements

Many Pals have two elements, inheriting strength and weaknesses from both. A  Dragon/ Electric Pal would be strong against  Dark and  Water type attacks but weak against  Ice and  Ground type attacks.

Additional Factors

While effectiveness is crucial, other factors like individual Pal stats, movesets, and abilities can also influence damage.

The Pal will deal 20% increased damage if the Pal's element matches that of the skill it's using.

Utilizing Effectiveness

Understanding effectiveness is essential for building effectiveness teams. By strategically choosing Pals based on your opponents' elements, you can significantly increase your damage output and gain an advantage in battle.

Here are some additional details that might be helpful:

  • Critical Hits: Regardless of effectiveness, critical hits deal double damage.
  • Status Effects: Some moves can inflict status effects like burn or poison, which can further weaken opponents or benefit your team.

History

Trivia

  •  Fire is the only element in the game to be strong against two different elements i.e.  Ice and  Grass.
  •  Neutral is the only element in the game that is not particularly strong against other element.
  • There is no Pal subspecies with the  Neutral element.

Gallery

References