Generating Electricity

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 Generating Electricity is one of the Work Suitability skills a Pal can have. Pals with this suitability generate electricity to power Power Generators and other electrical infrastructure at a base. A reliable power supply becomes especially important in the late game, as many advanced structures—such as Assembly Lines—require electricity to function.

Associated Facilities

List of Pals

Pal No. Element(s)
 Sparkit 007 Electric 60 75 70 1 1 1
 Pengullet Lux 010B Electric
Water
70 80 70 1 2 1 1
 Penking Lux 011B Electric
Water
100 100 100 2 2 2 2 2
 Jolthog 012 Electric 70 75 70 1
 Celaray Lux 025B Electric
Water
80 75 80 1 1 1
 Mossanda Lux 033B Electric 100 100 100 2 2 2 3
 Univolt 056 Electric 80 105 105 2 1
 Rayhound 060 Electric 90 100 80 2
 Dazzi 062 Electric 70 80 70 1 1 1
 Dazzi Noct 062B Dark
Electric
70 80 75 1 1 1 1
 Dinossom Lux 064B Dragon
Electric
110 90 90 2 2
 Beakon 073 Electric 105 115 80 2 1 3
 Relaxaurus Lux 085B Dragon
Electric
110 110 75 3 1
 Fenglope Lux 093B Electric 110 115 90 2 2
 Helzephyr Lux 097B Dark
Electric
105 125 100 3 3
 Grizzbolt 103 Electric 105 100 100 3 2 2 3
 Orserk 106 Dragon
Electric
100 130 100 4 2 3
 Azurmane 136 Electric 130 120 110 4 1

Values

The values below represent the time required for an Electric Pal to fully charge a single Power Generator when no electrical structures are actively consuming power.

Electric Pals will stop generating electricity once the generator reaches 100% charge, and will resume work when the charge level drops to 80%. This behavior ensures generators are maintained within an optimal charge range rather than continuously overfilled.

Electric Workload 2500
Level 1 2 3 4 5
Speed 250 500 1000 2000 4000
Full (s) 1000 500 250 125 63

History

References