# Legendary Pals

Legendary Pals are powerful pals that you can encounter in high level areas. Currently they can only be found as Alpha Pals in their respective boss areas, and cannot be obtained through normal breeding (with the exception of two legendaries of the same species).

Currently there are only 5 Legendary Pals in the game:

Pal | Element |
---|---|

Paladius | Neutral |

Necromus | Dark |

Frostallion | Ice |

Frostallion Noct | Dark |

Jetragon | Dragon |

## Caught vs Bred Legendaries

For Legendary Pals only, the Boss/Alpha variants have much greater HP than the regular one.

The base HP values are:

Pal | HP (regular) | HP (boss) | Base Multiplier | Final Multiplier |
---|---|---|---|---|

Frostallion | 140 | 420 | x3 | x2.8 |

Jetragon | 110 | 330 | x3 | x2.76 |

Paladius | 130 | 260 | x2 | x1.9 |

Necromus | 130 | 260 | x2 | x1.9 |

So in exchange for getting to choose your ideal Passive Skills by breeding, you sacrifice a very significant HP multiplier.

- The assumed damage formula scales directly with UserAttack / TargetDefense
- Total damage output (TDO) is the total amount of damage a Pal can dish out before being knocked out. This scales directly with Attack x Defense x HP.
- With Passive Skill buffs, this would scale with Attack x (1 + AttackBuffs) x Defense x (1 + DefenseBuffs) x HP

- Final Multiplier is an approximated ratio between a Pal's HP with and without the Alpha multiplier, assuming Lv 50, 100 IVs, and no other bonuses, per the stat formula

A boss Paladius/Necromus with only its 2 default Passive Skills (Legend and the 20% elemental buff) has a TDO that scales this. For simplicity's sake, we'll ignore the 20% elemental buff.

- Attack x (1 + 20%) x Defense x (1 + 20%) x 1.9 x HP

For a hatched Paladius/Necromus to achieve the same TDO.

- ( 1 + AttackBuffs ) x ( 1 + DefenseBuffs) >= 2.73

Using the best buffs possible to maximize this number:

- Legend (+20% Attack, +20% Defense)
- Musclehead (+30% Attack)
- Ferocious (+20% Attack)
- Burly Body (+20% Defense)

Combined, you get a TDO multiplier of 2.38, which is lower than 2.73 despite optimal Passives. This also does not account for the Boss's very significant 20% Elemental Passive, which if your Pal had this as well, it would result in a lower TDO multiplier anyways.

The only way for an Alpha to have a lower TDO is if it had bad Passives (Pacifist, Brittle, etc). But bad Passives are more rare than neutral or no passives, and you can always just catch another Alpha in that case.