Status Effects
Status Effects are various conditions that Pals can suffer from. Players and Pals can be afflicted with status effects caused by the environment, weapons, structures, and an enemy Pal's active skills.
A Pal inflicted with a status effect will have an increased capture rate. A Pal or player can be affected by more than one status effect at a time.
With the exception of Poison, which can stack independently of any other condition, no conditions can stack with one another. Inflicting a different condition on a target with an already existing condition will replace the former condition with the latter condition (i.e. A Blind Pal hit with a
-elemental skill may lose its Blind condition and gain the Soak condition).Negative Status Effects
Certain conditions can be inflicted in combat to players, human enemies, and Pals by various weapons or skills. While a Pal is afflicted by a condition, it becomes easier to catch.
Blind
Most
-elemental skills have a chance to blind targets. While blinded, a player's vision will be greatly dimmed (the screen is rendered with a dark vignette), and Pals' attack tracking will aim above the target's position, rather than at the target's position. Blind is represented visually by a dark cloud over the victim's eyes. -elemental Pals are immune to this condition.Burn
All campfires, flamethrowers, and lava can set a target aflame. While on fire, the victim takes damage over time (dealing a percentage of the target's max HP as damage over 15 seconds), and -elemental attacks deal half damage. Prevents passive health regeneration even if shield is not broken, but damage is dealt to the shield before dealing damage to the player's health. Additionally, the temperature for the victim increases, which may cause temperature damage due to heat, if the victim does not have the heat resistance for higher temperatures. -elemental Pals are immune to this condition.
-elemental skills, all non-unique -elemental skills, a few -elemental skills, all Implosion-related skills, and sources of fire likeWeapons
Structures
Electrify
All
-elemental skills and electric weapons (such as the and ) can electrify targets, rendering it immobile for a short period of time then causing electricity to course around it for a short period of time. During these times, -elemental attacks deal double damage. -elemental Pals and -elemental Pals are immune to this condition.Weapons
- .
Structures
Freeze
All
-elemental skills can freeze a target solid, completely immobilizing them for a short period of time (about 3 seconds). The current channeling active skill or action is interrupted. During this time, the temperature for the victim decreases, which may cause temperature damage due to cold, if the victim does not have the cold resistance for lower temperatures. -elemental Pals are immune to this condition.Weapons
Structures
Ivy-Covered
All non-unique
-elemental skills can Ivy-Cover targets, entangling them with vines. While Ivy-Covered, the victim's movement is slowed, and -elemental attacks deal double damage. Additionally, an entangled player cannot perform any action that requires stamina (dodge or jump). -elemental Pals and -elemental Pals are immune to this condition.Muddy
All
-elemental skills can cover a victim in mud for a short time. During this time, the victim's movements are slowed, and -elemental attacks deal half damage. -elemental Pals and -elemental Pals are immune to this condition.Poison
Certain Poison Blast and Poison Fog, and the poison weapons, can inflict poison on the victim. Poison deals damage over time (dealing a percentage of the target's max HP as damage over 17 seconds) and is the only combat condition that can occur concurrently with other combat conditions. Prevents passive health regeneration, and this damage is dealt directly to player's health bypassing shield. Performance differs if the inflicted target is a boss.
-elemental skills such asTarget | Damage (% of Max Health) |
---|---|
Player | ~22.5% |
Boss Pals | ~8% |
Faction Leader Bosses | ~1.67% |
Weapons
Soak
All
-elemental skills and being submerged in water can cause the target to become Soaked in water for a short period of time. During this time, the victim's movements are slowed; -elemental attacks deal double damage; and -elemental attacks deal half damage. -elemental Pals are immune to this condition.Stun
Certain skills such as Stone Cannon and Penking's Emperor Slide, small Pals being trampled by larger ones, and shots from the can stun a target, causing it to ragdoll and be immobile for a short period of time. The current channeling active skill or action is interrupted. This is visually represented by a ring of stars revolving around the top of the victim. Players are immune to this condition.
Immunity
A Pal's elemental type appears to provide immunity to the corresponding status effect that its type most commonly inflicts.
- immune to Burn and Ivy-Covered.
- immune to Soak.
- immune to Ivy-Covered and Muddy.
- immune to Electrify.
- immune to Freeze.
- immune to Blind.
- immune to Electrify and Muddy.
Exceptions:
- and do not appear to have any immunities.
- Although the Poisoned status effect is correlated to active skills, there is no elemental type that is immune to Poisoned.
- There appears to be a bug where wild or become Wet if they spawn within a body of water, effectively granting increased capture power against them. Their Wet immunity is still present, however they will remain Wet until they surface from the water and the effect expires.
The proc chance of a status effect appears to be modified based on the level difference between the attacker and the opponent.
History
- 0.2.0.6
- Negative Pal status will now be resolved after spending some time in the Pal Box.
- 0.1.2.0
- Introduced.