Legend

From Palworld Wiki
Jump to navigation Jump to search
Legend
General Information
Attack +20%
Defense +20%
Movement Speed increases 15%
Rank

Legend is a combat-oriented passive skill that increases a Pal's core combat stats. It is best suited for battle-focused roles where maximizing damage output and/or survivability is important.

Passive Skills are permanent traits that modify a Pal's behavior and stats, influencing how effective they are in combat, base work, or other activities. A Pal may have anywhere from zero to four passive skills at once, and while the same passive cannot appear more than once on a single Pal, different passives affecting the same stat will stack together, increasing their overall impact. These traits are typically determined when a Pal is obtained or bred, and the combination of passives a Pal has can dramatically shape its strengths and weaknesses.

Acquisition

Merchants

Once the player gains access to passive modification services, certain passive skills can be surgically added or removed in exchange for gold coins. Only a limited selection of passive skills are eligible for modification, with some available by default and others requiring purchase before they can be used.

Legend cannot be purchased from any merchants.

Natural Pals

Some Pals can naturally spawn with specific passive skills. The Pals listed below are known to appear with this passive skill without breeding or modification.

Frostallion Frostallion
Frostallion Noct Frostallion Noct
Jetragon Jetragon
Necromus Necromus
Neptilius Neptilius
Paladius Paladius

Related Skills

Stat-Related Passives

These passive skills influence the same stat as this skill and may interact with it depending on their effects.

Demon God Attack +30% Defense +5%
Diamond Body Defense +30%
Lucky Work Speed 15% Attack 15%
Lunker 20% increase to Water attack damage

20% increase to Ice attack damage

20% increase to defense.
Swift 30% increase to movement speed.
Burly Body Defense +20%
Ferocious Attack +20%
Runner 20% increase to movement speed.
Serenity Active skill cooldown reduction 30% Attack +10%
Stronghold Strategist 10% increase in Player Defense.
Vanguard 10% increase in Player Attack.
Musclehead Attack 30% Work Speed -50%
Aggressive Attack +10% Defense -10%
Brave Attack +10%
Hard Skin Defense +10%
Hooligan Attack 15% Work Speed -10%
Masochist Defense 15% Attack -15%
Nimble 10% increase to movement speed.
Otherworldly Cells Attack +10%

Fire damage reduction 15%

Lightning damage reduction 15%
Sadist Attack 15% Defense -15%

Opposing Passives

Some passive skills can interfere with this skill by working in the opposite direction. The passive skills below oppose this skill and may weaken its overall impact.

Aggressive Attack +10% Defense -10%
Conceited Work Speed +10% Defense -10%
Masochist Defense 15% Attack -15%
Sadist Attack 15% Defense -15%
Work Slave Work Speed 30% Attack -30%
Coward Attack -10%
Downtrodden Defense -10%
Brittle Defense -20%
Pacifist Attack -20%

Mechanics

System Interactions

Passive skills may interact with other game systems beyond their direct stat effects. The details below explain how this passive skill behaves when combined with related mechanics or features.

Limitations

Passive skills may have restrictions on when or how their effects apply. The limitations listed below describe any known conditions that can prevent this passive skill from functioning as expected.

  • No known limitations